Parallax mapping: Difference between revisions

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I added more information about .glsl files, (using the OpenGL library) And how it’s implemented in game development. (Because this page comes up when searching about fake windows in Unity/Unreal Engine/Core
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{{Short description|Texture mapping technique}}
<!-- Deleted image removed: [[Image:ParallaxMapping.jpg|thumb|300px|right|Image:ParallaxMapping.jpg| Example of parallax mapping. The walls are [[Texture (visual arts)|texture]]d with parallax maps. Parallax mapping is usually defined in a .glsl file. Here’s Screenshot taken from one of the base examples of the [[open source]] [[Irrlicht Engine|Irrlicht 3d engine]].]] -->
[[File:Parallax mapping.ogv|thumb|Parallax mapping with shadows]]