Content deleted Content added
→Disabling either Nagle or delayed ACK: Fixed typo Tags: Mobile edit Mobile web edit |
Artoria2e5 (talk | contribs) Huh, the large write thing boils down to sources that talk about delayed ACK interaction. Consolidate. |
||
Line 35:
</blockquote>
Nagle considers delayed ACKs a "bad idea", since the application layer does not usually respond within the time window.<ref>{{cite web|last1=Nagle|first1=John|title=Sigh. If you're doing bulk file transfers, you never hit that problem. (reply 9048947)|url=https://news.ycombinator.com/item?id=9048947|website=Hacker News|accessdate=9 May 2018}}</ref> For typical (non-realtime) use cases, he recommends disabling "delayed ACK" instead of his algorithm, as "quick" ACKs do not incur as much overhead as many small packets do for the same improvement in round-trip time.<ref name=hn9050645>{{cite web|last1=Nagle|first1=John|title=That fixed 200ms ACK delay timer was a horrible mistake. Why 200ms? Human reaction time. (reply 9050645)|url=https://news.ycombinator.com/item?id=9050645|website=Hacker News|accessdate=9 May 2018|quote=[...] One of the few legit cases for turning off the Nagle algorithm is for a FPS game running over the net. There, one-way latency matters; getting your shots and moves to the server before the other players affects gameplay.}}</ref>
=== Disabling either Nagle or delayed ACK ===
Line 42:
The interface for disabling delayed ACK is not consistent among systems. The {{code|TCP_QUICKACK}} flag is available on Linux since 2001 (2.4.4) and potentially on Windows, where the official interface is {{code|SIO_TCP_SET_ACK_FREQUENCY}}.<ref>{{cite web |title=sockets - C++ Disable Delayed Ack on Windows |url=https://stackoverflow.com/a/55035021 |website=Stack Overflow}}</ref> Setting <code>TcpAckFrequency</code> to 1 in the Windows registry turns off delayed ACK by default.<ref>{{cite web |url=https://support.microsoft.com/en-us/help/328890/new-registry-entry-for-controlling-the-tcp-acknowledgment-ack-behavior |title=New registry entry for controlling the TCP Acknowledgment (ACK) behavior in Windows XP and in Windows Server 2003|date=23 February 2023 }}</ref>
===Large-write case===
The
Minshall's modification to Nagle's algorithm makes it such that the algorithm always sends if the last packet is ''full-sized'', only waiting for an acknowledgement when the last packet is partial. The goal was to weaken the incentive for disabling Nagle by taking care of this large-write penalty.<ref>{{cite IETF|title=A Proposed Modification to Nagle’s Algorithm|draft=draft-minshall-nagle}}</ref> Again, disabling delayed ACK would remove the issue completely.
==Interactions with real-time systems==
Applications that expect real-time responses and low [[latency (engineering)|latency]] can react poorly with Nagle's algorithm. Applications such as networked multiplayer video games or the movement of the mouse in a remotely controlled operating system, expect that actions are sent immediately, while the algorithm purposefully delays transmission, increasing [[Bandwidth (computing)|bandwidth]] efficiency at the expense of one-way [[latency (engineering)|latency]].<ref name=hn9050645/> For this reason applications with low-bandwidth time-sensitive transmissions typically use <code>TCP_NODELAY</code> to bypass the Nagle-delayed ACK delay.<ref>[https://bugs.freedesktop.org/show_bug.cgi?id=17868 Bug 17868 – Some Java applications are slow on remote X connections].</ref>
Another option is to use [[User Datagram Protocol|UDP]] instead.
|