3D human–computer interaction: Difference between revisions

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In [[computing]], '''3D interaction''' is a form of [[human-machine interaction]] where [[User (computing)|users]] are able to move and perform [[Human–computer interaction|interaction]] in [[Three-dimensional space|3D space]]. Both human and machine process information where the physical position of elements in the 3D space is relevant.
 
The 3D space used for interaction can be the real [[physical space]], a [[virtual space]] representation simulated inon the computer, or a combination of both. When the real physical space is used for data input, the human interacts with the machine performing actions using an [[input device]] that [[Positional tracking|detects the 3D position]] of the human interaction, among other things. When it is used for data output, the simulated 3D virtual scene is projected onto the real environment through one [[output device]].
 
The principles of 3D interaction are applied in a variety of domains such as [[tourism]], [[Digital art|art]], [[Video game|gaming]], [[simulation]], [[education]], [[information visualization]], or [[scientific visualization]].<ref name="BowmanBook">{{cite book |last= Bowman |first= Doug A. |date=2004 |title= 3D User Interfaces: Theory and Practice |___location=Redwood City, CA, USA |publisher=Addison Wesley Longman Publishing Co., Inc. |isbn= 978-0201758672}}</ref>