Modo (software): Difference between revisions

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m Fresnel should be capitalized. MOS:Eponym.
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Modo material assignment is done via a shader tree that is layer-based rather than node-based. As of version 801, node-based shading is a part of the work flow as well.
 
Modo's renderer is a physically based ray-tracer. It includes features like [[caustic (optics)|caustics]], [[Dispersion (optics)|dispersion]], stereoscopic rendering, fresnelFresnel effects, [[subsurface scattering]], blurry refractions (e.g. frosted glass), [[volumetric lighting]] (smokey bar effect), and Pixar-patented Deep Shadows.<ref>{{Cite web |title=Luxology modo 401 Review: modo now has a preset library, packed with models, textures, environments and materials. - Software and Services - Graphics & Publishing - PC World Australia |url=https://www.pcworld.idg.com.au/review/luxology/modo_401/313354/ |access-date=2022-07-20 |website=www.pcworld.idg.com.au}}</ref>
 
==Select features==