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GreenC bot (talk | contribs) Reformat 1 URL (Wayback Medic 2.5) |
Talkie tim (talk | contribs) m Fresnel should be capitalized. MOS:Eponym. |
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Modo material assignment is done via a shader tree that is layer-based rather than node-based. As of version 801, node-based shading is a part of the work flow as well.
Modo's renderer is a physically based ray-tracer. It includes features like [[caustic (optics)|caustics]], [[Dispersion (optics)|dispersion]], stereoscopic rendering,
==Select features==
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