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{{short description|Sub-field of computer science}}[[File:utah teapot simple 2.png|thumb|A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975.]]
'''Computer graphics''' is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.
== Overview ==
Computer graphics studies manipulation of visual and geometric information using computational techniques.
Connected studies include:
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[[File:Stanford bunny qem.png|thumb|Successive approximations of a surface computed using quadric error metrics]]
The subfield of geometry studies the representation of three-dimensional objects in a discrete digital setting.
Geometry subfields include:
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=== Animation ===
The subfield of animation studies descriptions for surfaces (and other phenomena) that move or deform over time.
Animation subfields include:
* [[Motion capture|Performance capture]]
* Character animation
* Physical simulation (e.g. [[cloth modeling]],
=== Rendering ===
[[File:Cornellbox pathtracing irradiancecaching.png|thumb|Indirect diffuse scattering simulated using [[path tracing]] and [[irradiance]] [[Cache (computing)|caching]].]]
Rendering generates images from a model.
Rendering subfields include:
* [[light transport theory|Transport]] describes how illumination in a scene gets from one place to another. [[visibility (geometry)|Visibility]] is a major component of light transport.
* Scattering: Models of ''[[scattering]]'' (how light interacts with the surface ''at a given point'') and ''[[shading]]'' (how material properties vary across the surface) are used to describe the appearance of a surface.
* [[Non-photorealistic rendering]]
* [[Physically based rendering]] – concerned with generating images according to the laws of [[geometric optics]]
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