Open Dynamics Engine: Difference between revisions

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[[Image:ODE_buggy.png|thumb|A simple vehicle driving over a ramp.]]
[[Image:ODE_crash.png|thumb|A collision with many objects.]]
 
 
The '''Open Dynamics Engine (ODE)''' is a [[physics engine]]. Its two main components are a [[rigid body dynamics]] simulation engine and a [[collision detection]] engine. It is [[free software]] licensed both under the [[BSD license]] and the [[LGPL]].
 
ODE was started in 2001 and has already been used in many applications and games, such as [[BloodRayne 2]], [[Call of Juarez]] and [[S.T.A.L.K.E.R]].
 
 
== Purpose ==
 
The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package.
 
 
== Supported Geometries ==
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* [[Triangle mesh|Trimesh]] (dynamic trimesh and trimesh-trimesh collisions are still incomplete)
* [[Cylinder (geometry)|Cylinder]] (currently in the unstable release)
 
 
==See also==