If Found...: Difference between revisions

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Rescuing 3 sources and tagging 0 as dead.) #IABot (v2.0.9.5
Reception: added details, links and reference to AIAS DICE nom
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''If Found...'' was nominated for the "Games for Impact Award" at the 2020 [[The Game Awards]], for "[[D.I.C.E. Award for Outstanding Achievement for an Independent Game|Outstanding Achievement for an Independent Game]]" at the [[24th Annual D.I.C.E. Awards]],<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2021&idGameAwardType=159 |title=2021 Awards Category Details Outstanding Achievement for an Independent Game |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=1 December 2023}}</ref> and for [[GLAAD Media Award for Outstanding Video Game|Outstanding Video Game]] at the [[32nd GLAAD Media Awards|32nd]] [[GLAAD Media Award]]s.<ref name="TGA"/><ref name="GLAAD"/> An early short demo was exhibited in several events in 2016, winning awards for best Game Design, emerging talent, and the Grand Prix overall award at the Irish Design Awards in November.<ref name="Dfsite" />
 
Critics were largely positive towards the game, focusing primarily on the way the writing and artwork, combined with the act of erasing, formed an emotional connection with the player. Michael Higham of ''[[GameSpot]]'' praised the "stunning yet minimal" art style.<ref name="GSreview"/> Hirun Cryer of ''[[USGamer]]'' similarly described the art style as "brilliant", while Cameron Bald of ''Pocket Gamer'' praised both the art style and sound design for drawing in the player and Ellen Causey of ''[[GamesRadar+]]'' said that the artwork and sound effects at times had her "transfixed".<ref name="PGreview"/><ref name="USGreview"/><ref name="GRreview"/> The erasing mechanic was also praised by reviewers, with ''USGamer''{{'}}s reviewer commenting on the way it allowed for transitions between scenes, while Nicole Carpenter of ''[[Polygon (website)|Polygon]]'' focused on how erasing connected the player to Kasio's story and caused the player to decide how fast to advance due to how the story was making them feel.<ref name="PolygonReview"/><ref name="USGreview"/> CJ Andriessen of ''[[Destructoid]]'' said that the mechanic had a "profound effect" on them, forcing them to acknowledge that not only could they not change Kasio's past, they also had to erase the good with the bad.<ref name="DSreview"/>