General Graphics Interface: Difference between revisions

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Tags: Mobile edit Mobile app edit Android app edit
Tags: Mobile edit Mobile app edit Android app edit
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== Adoption ==
[[Source port]]s of ''[[Doom (1993 video game)|Doom]]'', ''[[Heretic (video game)|Heretic]]'', ''[[Quake (video game)|Quake]]'' and ''[[Descent (video game)|Descent]]'' were ported to use GGI,<ref>{{cite web|url=http://ibiblio.org/ggicore/links.html|title=Software using GGI|website=[[ibiblio]]|access-date=2023-12-20}}</ref><ref>{{cite web|url=https://www.linuxjournal.com/article/2998|title=LibGGI: Yet Another Graphics API|first=Andreas|last=Beck|date=1998-09-01|access-date=2023-12-20|website=[[Linux Journal]]}}</ref> with a [[Doom modding#Editing|Linux Doom Editor]] also being based on it.<ref>{{cite web|url=http://interreality.org/~tetron/technology/lde/|title=LDE - Linux Doom Editor|first=Peter|last=Amstutz|website=Interreality|date=2002-08-09|access-date=2024-01-23}}</ref> It was also supported by the [[arcade video game|arcade styled]] ''Heroes'',<ref>{{cite web|url=https://discourse.libsdl.org/t/announcing-heroes-0-7/3553|title=Announcing Heroes 0.7|first=Alexandre|last=Duret-Lutz|date=November 2000|website=[[Simple DirectMedia Layer]]}}</ref> a [[Snake (video game genre)|snake]] game, and ''Thrust'', inspired by the [[Commodore 64]] game ''[[Thrust (video game)|Thrust]]'',<ref>{{cite web|url=https://identicalsoftware.com/games/inertiablast|website=Identical Software|first=Dennis|last=Payne|title=Inertia Blast|date=2021-09-19|access-date=2024-01-21 }}</ref> as well as the [[platform game]]s ''U.R.B.A.N The Cyborg Project''<ref>{{cite web|url=https://www.icculus.org/lgfaq/gamelist.php|title=The Linux Gamers' Game List|first=Zachary J.|last=Slater|date=2016-10-17|website=[[icculus.org]]|access-date=2024-01-21}}</ref> and ''Dave Gnukem'',<ref>{{cite web|url=https://lwn.net/2000/0106/bigpage.php3|title=Software Announcements|date=2000-01-06|access-date=2024-01-21|website=Linux Weekly News}}</ref> a game inspired by the original ''[[Duke Nukem (video game)|Duke Nukem]]'' for [[MS-DOS]]. GGI was also available as a video driver within the [[Simple DirectMedia Layer]] until version 2x.<ref name="sdl-faq">{{cite web |title=FAQ: Using SDL |url=https://wiki.libsdl.org/FAQUsingSDL |website=wiki.libsdl.org}}</ref>
 
==Status as of 2006==