OpenGL Shading Language: Difference between revisions

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'''OpenGL
'''OpenGL Shading Language''' ('''GLSL''') is a [[High level programming language|high-level]] [[shading language]] with a syntax based on the [[C (programming language)|C programming language]]. It was created by the [[OpenGL ARB]] (OpenGL Architecture Review Board) to give developers more direct control of the [[graphics pipeline]] without having to use [[ARB assembly klanguage]] or hardware-specific languages.
 
==Background==