OpenGL Shading Language: Difference between revisions

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*[[RenderMan Shading Language]]
*[[WebGPU Shading Language|WGSL]], a shading language with a Rust-like syntax for WebGPU originally based on [[SPIR-V]]
*[[Metal (API)|Metal Shading Language]], a shading language used with [[Apple Inc.|Apple]] platform's proprietary Metal [[Graphics API]]<ref>{{cite web|url=https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf]|title=Metal Shading Language Specification Version 3.2}}</ref>
*[[Open Shading Language]], a shading language developed by [[Sony Pictures Imageworks]]
 
== References ==