Binary space partitioning: Difference between revisions

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|pages=153–162
| publisher=ACM
| doi=10.1145/37402.37421}}</ref> [[collision detection]] in [[robotics]] and 3D video games, [[ray tracing (graphics)|ray tracing]], virtual landscape simulation<ref>{{Cite journal |last=Etherington |first=Thomas R. |last2=Morgan |first2=Fraser J. |last3=O’Sullivan |first3=David |date=2022-07 |title=Binary space partitioning generates hierarchical and rectilinear neutral landscape models suitable for human-dominated landscapes |url=https://link.springer.com/10.1007/s10980-022-01452-6 |journal=Landscape Ecology |language=en |volume=37 |issue=7 |pages=1761–1769 |doi=10.1007/s10980-022-01452-6 |issn=0921-2973}}</ref>, and other applications that involve the handling of complex spatial scenes.
 
=={{Anchor|Timeline}}History==