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As of May 2006, ''Counter-Strike'' is still the most widely played online first-person shooter in the world. In 2002 there were over 30,000 populated ''Counter-Strike'' servers on the [[Internet]] (second place was ''[[Unreal Tournament]]'' with about 9,800). In 2004, [[GameSpy]] statistics showed over 85,000 players simultaneously playing ''Counter-Strike'' at any point in time, and in 2006, Steam regularly shows over 200,000 players for ''Counter-Strike''<ref name="steamcharts">{{cite web| title= Steam Player Number Statistics | url= http://steampowered.com/status/game_stats.html | publisher=Valve | accessdate= January 11 | accessyear = 2007}}</ref> (this includes ''Counter-Strike: Source'', ''Counter-Strike: Condition Zero'' and ''Counter-Strike''). According to statistics gathered by Valve's content-delivery platform, [[Steam (content delivery)|Steam]], these players collectively contribute to over 6.177 billion minutes of playing time each month, as in February 5, 2007<ref name="steamcharts" /> solidifying its position as the most popular online first-person shooter in history. ''Counter-Strike'' was originally played online through the [[WON]] gaming service, which was shut down in 2004,<ref name="wonshutdown">{{cite web| title= Valve to Close WON Servers | url= http://au.pc.ign.com/articles/530/530797p1.html | publisher=IGN.Com | date=July 15, 2004 | accessdate= January 11 | accessyear = 2007}}</ref> forcing players to switch to Steam (to which a section of players responded by creating their own WON network, dubbed [[WON2]]).
''Counter-Strike'' is a team-based, first-person shooter in which players join either the terrorist or counter-terrorist team, and combat the opposing team while fulfilling predetermined objectives. Server settings may automatically balance teams when one team has more players than the other. Each round starts with the two teams [[spawning (computer gaming)|spawning]] simultaneously, as one of eight different default character models (four to choose from for each the counter-terrorist and terrorist teams. ''[[Counter-Strike: Condition Zero]]'' added two extra models, bringing the total to ten). Each player generally starts with $800 (altough, the starting ammount can be edited by a server administrator.), two magazines of ammunition, a knife, and a pistol: a [[Heckler & Koch USP]] .45 Tactical for counter-terrorists, and a [[GLOCK 18]]c for terrorists. Players are generally given a few seconds before the round begins (known as "freeze time") to buy equipment, during which they cannot attack or move in any direction. Players may buy equipment whenever they are in a "buy zone" for their team (some zones can be for both teams, depending on the map) provided the round has not been in session for longer than a specified time (90 seconds is default). Once the round has ended, surviving players retain their equipment for use in the next round; those who have died begin the next round with the default pistol and knife.
[[Image:Counterstrike-comparison.jpg|right|thumb|412px|Picture of a Terrorist using a [[Desert Eagle]] on the map de_dust in the original ''Counter-Strike'' (left) and ''Counter-Strike: Source'' (right).]] Standard monetary bonuses in the game are given when winning a round, losing a round, killing an enemy, instructing a hostage to follow, rescuing a hostage or planting a bomb.
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