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== Concept ==
In 2011, Thomas Markham described project-based learning
[[Problem-based learning]] is a similar pedagogic approach; however, problem-based approaches structure students' activities more by asking them to solve specific (open-ended) problems rather than relying on students to come up with their own problems in the course of completing a project. Another seemingly similar approach is quest-based learning; unlike project-based learning, in questing, the project is determined specifically on what students find compelling (with guidance as needed), instead of the teacher being primarily responsible for forming the essential question and task.<ref>{{cite book |author1=Alcock, Marie |url=https://www.solutiontree.com/quest-for-learning.html |title=The Quest for Learning: How to Maximize Student Engagement |author2=Michael Fisher |author3=Allison Zmuda |date=2018 |publisher=Solution Tree |___location=Bloomington}}</ref>
Blumenfeld ''et al.'' elaborate on the processes of
Another definition of project-based learning includes a type of instruction where students work together to solve real-world problems in their schools and communities. This type of problem-solving often requires students to draw on lessons from several disciplines and apply them in a very practical way and the promise of seeing a very real impact becomes the motivation for learning.<ref>{{cite web |title=Education World |url=http://www.educationworld.com/a_curr/problem-based-learning-tips-ideas.shtml}}</ref> In addition to learning the content of their core subjects, students have the potential to learn to work in a community, thereby taking on social responsibilities.
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===Elements===
The core idea of project-based learning is those real-world problems capture students' interest and provoke serious thinking as the students acquire and apply new knowledge in a problem-solving context. The teacher plays the role of facilitator, working with students to frame worthwhile questions, structuring meaningful tasks, coaching both knowledge development and social skills, and carefully assessing what students have learned from the experience. Typical projects present a problem to solve (What is the best way to reduce the pollution in the schoolyard pond?) or a phenomenon to investigate (What causes rain?).
Comprehensive project-based learning:
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==Examples==
[[File:Project based learning in secondary school Euroinstitut.jpg|thumb|Project-based learning in secondary school Euroinstitut]]
Although projects are the primary vehicle for instruction in project-based learning, there are no commonly shared criteria for what constitutes an acceptable project. Projects vary greatly in the depth of the questions explored, the clarity of the learning goals, the content and structure of the activity, and guidance from the teacher. The role of projects in the overall curriculum is also open to interpretation. Projects can guide the entire curriculum (more common in charter or other alternative schools) or simply consist of a few hands-on activities. They might be multidisciplinary (more likely in elementary schools) or single-subject (commonly science and math). Some projects involve the whole class, while others are done in small groups or individually. For example, Perrault and Albert<ref>{{Cite journal|last1=Perrault|first1=Evan K.|last2=Albert|first2=Cindy A.|date=2017-10-04|title=Utilizing project-based learning to increase sustainability attitudes among students|journal=Applied Environmental Education & Communication|volume=17|issue=2|pages=96–105|doi=10.1080/1533015x.2017.1366882|s2cid=148880970|issn=1533-015X}}</ref> report the results of a
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Another example is [[Manor Independent School District|Manor New Technology High School]], a public high school that since opening in 2007 is a 100 percent project-based instruction school. Students average 60 projects a year across subjects. It is reported that 98 percent of seniors graduate, 100 percent of the graduates are accepted to college, and fifty-six percent of them have been the first in their family to attend college.<ref>[http://www.edutopia.org/stw-project-based-learning-best-practices-new-tech-high-school#more|What Makes Project-Based Learning a Success?]. Retrieved 2013-10-29</ref>
Outside of the United States, the [[European Union]] has also providing funding for project-based learning projects within the [[Lifelong Learning Programme 2007–2013]]. In China,
==Roles==
When students use technology as a tool to communicate with others, they take on an active role vs. a passive role of transmitting the information by a teacher, a book, or broadcast. The student is constantly making choices on how to obtain, display, or manipulate information. Technology makes it possible for students to think actively about the choices they make and execute. Every student has the opportunity to get involved, either individually or as a group.
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The instructor's role in project-based learning is that of a facilitator. They do not relinquish control of the classroom or student learning, but rather develop an atmosphere of shared responsibility. The instructor must structure the proposed question/issue so as to direct the student's learning toward content-based materials. Upfront planning is crucial, in that the instructor should plan out the structural elements and logistics of the project far in advance in order to reduce student confusion once they assume ownership of their projects.<ref name=":2">{{Cite journal |last=Tawfik |first=Andrew A. |last2=Gishbaugher |first2=Jaclyn J. |last3=Gatewood |first3=Jessica |last4=Arrington |first4=T. Logan |date=2021-08-17 |title=How K-12 Teachers Adapt Problem-Based Learning Over Time |url=https://scholarworks.iu.edu/journals/index.php/ijpbl/article/view/29662 |journal=Interdisciplinary Journal of Problem-Based Learning |language=en |volume=15 |issue=1 |doi=10.14434/ijpbl.v15i1.29662 |issn=1541-5015|doi-access=free }}</ref> The instructor must regulate student success with intermittent, transitional goals to ensure student projects remain focused and students have a deep understanding of the concepts being investigated. The students are held accountable to these goals through ongoing feedback and assessments. The ongoing assessment and feedback are essential to ensure the student stays within the scope of the driving question and the core standards the project is trying to unpack. According to Andrew Miller of the Buck Institute of Education, "In order to be transparent to parents and students, you need to be able to track and monitor ongoing formative assessments that show work toward that standard."<ref>{{cite web|last=Miller|first=Andrew|title=Edutopia|url=http://www.edutopia.org/blog/effective-assessment-project-based-learning-andrew-miller|publisher=© 2013 The George Lucas Educational Foundation|access-date=22 October 2013}}</ref> The instructor uses these assessments to guide the inquiry process and ensure the students have learned the required content. Once the project is finished, the instructor evaluates the finished product and the learning that it demonstrates.
The student's role is to ask questions, build knowledge, and determine a real-world solution to the issue/question presented. Students must collaborate, expanding their active listening skills and requiring them to engage in intelligent, focused communication, therefore allowing them to think rationally about how to solve problems.
==Outcomes==
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Proponents of project-based learning cite numerous benefits to the implementation of its strategies in the classroom – including a greater depth of understanding of concepts, a broader knowledge base, improved communication, and interpersonal/social skills, enhanced [[leadership]] skills, increased [[creativity]], and improved writing skills.
Some of the most significant contributions of
Teachers who implement Project-Based Learning assert that this approach emphasizes teachers helping their students track and develop their own processes of thinking, making them more aware of problem-solving strategies they can use in the future.<ref name=":2" />
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==Criticism==
Opponents of project-based learning caution against negative outcomes primarily in projects that become unfocused, as underdeveloped assignments or lessons may result in the waste of class time and inability to achieve the learning objectives. Since
==See also==
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