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Stevebroshar (talk | contribs) state; not memory |
Stevebroshar (talk | contribs) Reduce noise |
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In [[object-oriented programming]] (OOP), an object is an [[abstract data type]] with the addition of [[polymorphism (computer science)|polymorphism]] and [[inheritance (object-oriented programming)|inheritance]]. An object-oriented system integrates code and data as objects that each have state (data) and behavior (code). Any language that supports a construct with state and behavior is classified as [[object-based language|object-based]]. In a [[class-based programming|class-based]] language, an object is an also known as an [[Instance (computer science)|instance]] of a [[class (computer science)|class]].
In the [[relational model]] of [[database]] management,
==Distributed objects==
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