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===Motion-capture, photorealism, and uncanny valley===
The first mainstream cinema film fully made with [[motion-capture]] was the 2001 Japanese-American ''[[Final Fantasy: The Spirits Within]]'' directed by [[Hironobu Sakaguchi]], which was also the first to use photorealistic CGI characters.<ref>[https://web.archive.org/web/20051121073232/http://www.time.com/time/magazine/article/0,9171,997597,00.html ''Cinema: A Painstaking Fantasy''] Chris Taylor, Time, July 31, 2000 (retrieved August 8, 2012).</ref> The film was not a box-office success.<ref>[https://www.boxofficemojo.com/movies/?id=finalfantasy.htm ''Final Fantasy: The Spirits Within''] at Box Office Mojo (retrieved August 12, 2012).</ref> Some commentators have suggested this may be partly because the lead CGI characters had facial features
Motion capture is seen by many as replacing the skills of the animator, and lacking the animator's ability to create exaggerated movements that are impossible to perform live. The end credits of [[Pixar]]'s film ''[[Ratatouille (film)|Ratatouille]]'' (2007) carry a stamp certifying it as "100% Pure Animation — No Motion Capture!" However, proponents point out that the technique usually includes a good deal of adjustment work by animators as well. Nevertheless, in 2010, the US Film Academy ([[Academy of Motion Picture Arts and Sciences|AMPAS]]) announced that motion-capture films will no longer be considered eligible for "Best Animated Feature Film" Oscars, stating "Motion capture by itself is not an animation technique."<ref>[http://www.oscars.org/press/pressreleases/2010/20100708.html "Rules Approved for 83rd Academy Awards"], AMPAS Press Release, July 8, 2010 (retrieved August 8, 2012)</ref><ref>[https://www.economist.com/blogs/prospero/2011/10/performance-capture-animation "Tintin and the dead-eyed zombies"], by Prospero, The Economist, October 31, 2011 (retrieved August 8, 2012)</ref>
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