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Afterwards we calculate a scalar value p for that point in the space using a 3D perlin or simplex noise function. Now we create a vector field '''
<math>SDN = (\frac{\partial
By construction this vector SDN will point in a tangent direction to a isosurface at the level of the signed distance to the original surface and can be used to confine the movements of the particles to stay in that surface.
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