Boxing (computer programming): Difference between revisions

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{{Short description|Programming language concept}}
{{redirect|Object type|another use|Class (computer programming)}}
{{More citations needed|date=August 2009}}
In [[computer science]], '''boxing''' (a.k.a. wrapping) is the transformation of placing a primitive type within an [[Object (computer science)|object]] so that the value can be used as a [[reference type|reference]]. '''Unboxing''' is the reverse transformation of extracting the primitive value from its wrapper object. '''Autoboxing''' is the term for automatically applying boxing and/or unboxing transformations as needed.
 
==Boxing==