Multi-user dungeon: Difference between revisions

Content deleted Content added
m Undid edits by 189.201.104.210 (talk) to last version by Jmg38: editing tests
mNo edit summary
Line 49:
| title-link = MMOs from the Inside Out }}</ref> franchises were sold to a number of locations. ''Scepter'' was first owned and run by GamBit (of [[Minneapolis, Minnesota]]), founded by Bob Alberti. GamBit's assets were later sold to [[Interplay Entertainment|Interplay Productions]].{{R|klietz}}<ref>{{harvnb|Bartle|2003|p=13}}, "Around the same time that Roy Trubshaw began work on what was to become MUD1, Alan Klietz wrote Sceptre of Goth on the CDC Cyber run by MECC (the Minnesota Educational Computer Consortium)."</ref>
 
In 1984, Mark Peterson wrote ''The Realm of Angmar'', beginning as a [[clone (computer and video games)|clone]] of ''Scepter of Goth''. In 1994, Peterson rewrote ''The Realm of Angmar'', adapting it to [[MS-DOS]] (the basis for many dial-in [[Bulletin board system|BBS]] systems), and renamed it ''[[Swords of Chaos]]''. For a few years this was a very popular form of MUD, hosted on a number of BBS systems, until widespread Internet access eliminated most BBSes.{{Citation needed|date=January 2009}}
 
In 1984, [[Mark Jacobs (video game designer)|Mark Jacobs]] created and deployed a commercial gaming site, ''Gamers World''. The site featured two games coded and designed by Jacobs, a MUD called ''Aradath'' (which was later renamed, upgraded and ported to [[GEnie]] as ''[[Dragon's Gate]]'') and a [[4X game|4X]] science-fiction game called ''Galaxy'', which was also ported to [[GEnie]]. At its peak, the site had about 100 monthly subscribers to both ''Aradath'' and ''Galaxy''. GEnie was shut down in the late 1990s, although ''[[Dragon's Gate]]'' was later brought to [[America Online|AOL]] before it was finally released on its own. Dragon's Gate was closed on February 10, 2007.{{R|dragonsgate}}
Line 70:
 
===TinyMUD===
''Monster'' was a multi-user adventure game created by [[Richard Skrenta]] for the [[VAX]] and written in [[OpenVMS|VMS]] Pascal. It was publicly released in November 1988.{{R|monster-release|monster-home}} ''Monster'' was disk-based and modifications to the game were immediate. ''Monster'' pioneered the approach of allowing players to [[online creation|build the game world]], setting new puzzles or creating dungeons for other players to explore.{{R|monster-introduction}} Monster, which comprised about 60,000 lines of code, had a lot ofmany features which appeared to be designed to allow ''[[Colossal Cave Adventure]]'' to work in it. Though there never were many network-accessible Monster servers, it inspired [[James Aspnes]] to create a stripped-down version of ''Monster'' which he called TinyMUD.{{R|mud-info}}
 
TinyMUD, written in C and released in late 1989, spawned [[TinyMUD family tree|a number of descendants]], including [[TinyMUCK]] and [[TinyMUSH]]. TinyMUCK version 2 contained a full programming language named [[MUF (programming language)|MUF]] (Multi-User [[Forth (programming language)|Forth]]), while [[MUSH]] greatly expanded the command interface. To distance itself from the combat-oriented traditional MUDs it was said that the "D" in TinyMUD stood for Multi-User "Domain" or "Dimension"; this, along with the eventual popularity of acronyms other than MUD (such as MUCK, MUSH, MUSE, and so on) for this kind of server, led to the eventual adoption of the term [[MU*]] to refer to the [[TinyMUD family tree|TinyMUD family]].{{R|bartle-acronym|hahn-acronym}} UberMUD, UnterMUD, and [[MOO]] were inspired by TinyMUD but are not direct descendants.{{R|burka-mudline-tinymud}}