Computer game bot Turing test: Difference between revisions

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{{short description|Variant of the Turing test}}
{{primary sources|date=August 2017}}
 
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==Implementation==
The computer game bot Turing test was designed to test a bot's ability to interact with a game environment in comparison with a human player,; simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind:<ref name="turing"/>
 
* There are three participants: a human player, a computer-game bot, and a judge.
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* Human participants were of a moderate skill range, with no participant either ignorant to the game or capable of playing at a professional level.
 
In 2008, the first 2K BotPrize tournament took place.<ref name="BotPrize 2008">{{Cite web |url=http://botprize.org/2008.html |title=Botprize : 2008 |access-date=2013-02-03 |archive-url=https://web.archive.org/web/20130225095014/http://botprize.org/2008.html |archive-date=2013-02-25 |url-status=dead }}</ref> The contest was held with the game ''[[Unreal Tournament 2004]]'' as the platform. Contestants created their bots in advance using the GameBots interface. GameBots had some modifications made so as to adhere to the above conditions, such as removing data about vantage points or weapon damage that unfairly informed the bots of relevant strengths/weaknessweaknesses that a human would otherwise need to learn.{{cn|date=November 2022}}
 
==Tournament==