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It won't do well to be overly detailed here as this is one tip of an area of large scope. Hence, a quick overview and some references seem appropriate |
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Companies such as [[nVidia]] and [[ATI]] (now a part of [[AMD]]) are two current leading representatives of the hardware vendors in this space. The Geforce line of graphics cards from [[nVidia]] were an early introduction of these functionalities in the consumer market.
This subject matter is part of the technical foundation for modern computer graphics, and is a comprehensive topic taught at both the undergraduate and graduate levels as part of a Computer Science education. The reader is referred to the seminal and current texts for further detail: [[Principles of Interactive Computer Graphics]], by [[William M. Newman]] and [[Bob Sproull]], [[Computer Graphics: Principles and Practice]] by [[J.D. Foley]] and [[Andries van Dam]], etc.
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