Geometry pipelines: Difference between revisions

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More recently, perhaps dating from the late 1990's, the hardware support required to perform the manipulation and rendering of quite complex scenes has become accessible to the consumer market.
Companies such as [[nVidia]] and [[ATI]] (now a part of [[AMD]]) are two current leading representatives of the hardware vendors in this space. The Geforce line of graphics cards from [[nVidia]] were an early introduction of these functionalities in the consumer market.
 
This subject matter is part of the technical foundation for modern computer graphics, and is a comprehensive topic taught at both the undergraduate and graduate levels as part of a Computer Science education. The reader is referred to the seminal and current texts for further detail: [[Principles of Interactive Computer Graphics]], by [[William M. Newman]] and [[Bob Sproull]], [[Computer Graphics: Principles and Practice]] by [[J.James D. Foley]] and [[Andries van Dam]], etc.