Content deleted Content added
Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0.9.5) (Whoop whoop pull up - 21816 |
remove intricate details that are unencyclopedic. discussion of a "flame war"? really? |
||
Line 56:
In 1997, GGI went into a complete re-design. Many new ideas and a decision from Linux made GGI to what it became in GGI 2.0 released in August 2001 under the MIT release.
A set of talks about GGI, KGI and EvStack were given at LinuxExpo 98.
Line 68 ⟶ 64:
GGI 2.0.2 was released in December 2002. The most user visible change was from the scratch re-designed X backend. Another noticeable change was the huge documentation improvement. Last, but not least, the release cycles changed. From this release on, there was a development and a stable tree. The stable tree is open for bugfixes only, the development tree got the name, following the BSD scheme, -current.
GGI 2.1.x runs on many Operating Systems: [[GNU Hurd]], [[Linux]], [[*BSD]], [[System V]], [[Mac OS X]] and Microsoft Windows. Support for more hardware platforms has been added. [[NetBSD]] even created a binary package for NetBSD/Vax! A new GGI library on top of libgii called libgiigic has been added. It allows to combine user actions with events at run time.
Line 79 ⟶ 73:
== Adoption ==
[[Source port]]s of [[first-person shooter]]s ''[[Doom (1993 video game)|Doom]]'', ''[[Heretic (video game)|Heretic]]'', ''[[Quake (video game)|Quake]]'' and ''[[Descent (video game)|Descent]]'' were ported to use GGI,<ref>{{cite web|url=http://ibiblio.org/ggicore/links.html|title=Software using GGI|website=[[ibiblio]]|access-date=2023-12-20}}</ref><ref>{{cite web|url=https://www.linuxjournal.com/article/2998|title=LibGGI: Yet Another Graphics API|first=Andreas|last=Beck|date=1998-09-01|access-date=2023-12-20|website=[[Linux Journal]]}}</ref> with a [[Doom modding#Editing|Linux Doom Editor]] also being based on it.<ref>{{cite web|url=http://interreality.org/~tetron/technology/lde/|title=LDE - Linux Doom Editor|first=Peter|last=Amstutz|website=Interreality|date=2002-08-09|access-date=2024-01-23}}</ref> It was also supported by the [[arcade video game|arcade styled]] ''Heroes'',<ref>{{cite web|url=https://discourse.libsdl.org/t/announcing-heroes-0-7/3553|title=Announcing Heroes 0.7|first=Alexandre|last=Duret-Lutz|date=November 2000|website=[[Simple DirectMedia Layer]]}}</ref> a [[Snake (video game genre)|snake]] game, and ''Thrust'', inspired by the [[Commodore 64]] game ''[[Thrust (video game)|Thrust]]'',<ref>{{cite web|url=https://identicalsoftware.com/games/inertiablast|website=Identical Software|first=Dennis|last=Payne|title=Inertia Blast|date=2021-09-19|access-date=2024-01-21 }}</ref> as well as the [[platform game]]s ''U.R.B.A.N The Cyborg Project''<ref>{{cite web |last=Wilson |first=Hamish | date=2024-03-12 | title=Building a Retro Linux Gaming Computer Part 40: The Cyborg Project | url=https://www.gamingonlinux.com/2024/03/building-a-retro-linux-gaming-computer-part-40-the-cyborg-project/ | website=GamingOnLinux | access-date=2024-03-13}}</ref> and ''Dave Gnukem'',<ref>{{cite web|url=https://lwn.net/2000/0106/bigpage.php3|title=Software Announcements|date=2000-01-06|access-date=2024-01-21|website=Linux Weekly News}}</ref> inspired by the original ''[[Duke Nukem (video game)|Duke Nukem]]'' for [[MS-DOS]]. GGI was also available as a video driver within the [[Simple DirectMedia Layer]] until version 2x.<ref name="sdl-faq">{{cite web |title=FAQ: Using SDL |url=https://wiki.libsdl.org/FAQUsingSDL |website=wiki.libsdl.org}}</ref>
==See also==
|