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typo 'auro' instead of 'auto' |
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As can be seen in the table below some instructions sets keep to a very simple fixed encoding length, and other have variable-length. Usually it is [[RISC]] architectures that have fixed encoding length and [[Complex instruction set computer|CISC]] architectures that have variable length, but not always.
== public class PassthroughProjectionSurface : MonoBehaviour { void Start() { GameObject ovrCameraRig = GameObject.Find("OVRCameraRig"); OVRPassthroughLayer layer = ovrCameraRig.GetComponent<OVRPassthroughLayer>(); layer.AddSurfaceGeometry(gameObject, false); // Disable the mesh renderer to avoid rendering the surface within Unity MeshRenderer mr = GetComponent<MeshRenderer>(); if (mr) { mr.enabled = false; } } } sets ==
{{confusing section|reason=''Open'' and ''Royalty free'' are not defined and most entries are unsourced|date=October 2021}}
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