M&M's Break' Em: Difference between revisions

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==Gameplay==
[[File:M&M's Break' Em.jpeg|thumb|left|In the game's [[Single-player video game|single-player]] [[Game mechanics#Modes|mode]] (left), one player completes a series of [[Level (video games)|level]]s under a [[time limit]]. In the [[Multiplayer video game|multiplayer]] mode (right), two players compete to break more [[crystal]]s.]]
''M&M's Break' Em'' is a [[puzzle video game]] with [[gameplay]] based on that of ''[[Gem Smashers]]'', another puzzle game developed by Frame Studios Interactive. To complete the [[Single-player video game|single-player]] [[Game mechanics#Modes|game mode]], the player must clear a series of [[Level (video games)|level]]s in areas such as a [[forest]], an [[underwater environment]],<ref name="IGN"/> and a tropical island.<ref name="GRYOnline">{{cite web|url=https://www.gry-online.pl/gry/mms-break-em/zd7ea|title=M&M's Break' Em|website=GRYOnline.pl|language=Polish|date=December 10, 2007|access-date=October 23, 2022|url-status=live|archive-url=https://web.archive.org/web/20221023175306/https://www.gry-online.pl/gry/mms-break-em/zd7ea|archive-date=October 23, 2022}}</ref> The [[player character]] is one of five different-colored [[M&M's]] (Red, Yellow, Blue, Green, or Orange).<ref name="nintendojo"/> The controlsLevels are the same regardless of which color is chosen: thefrom M&Ma constantly moves vertically and bounces off objectsmap, eliminatingwith anyorange [[crystal]]sspots thatrepresenting matchnormal its colorlevels and freeingblue thespots M&M'sindicating trappedlevels insidethat byfeature Mr. Runch, the maina [[antagonist]]Boss of(video the game's [[frame storygames)|boss]].<ref, name="IGN"/><refwhich name="nintendojo"/><ref name="gamezone"/> The color of the player's M&M canmust be changedunlocked by bumpingcompleting intoevery colornormal pots or blocks, which can be hidden,<ref name="nintendojo"/> especiallylevel in later levels. The player is only required to use the console's [[D-pad]] to move left and rightarea. The [[NintendoLevel DS]](video versiongames)#Bonus of the game allows the player to also use the [[Touchscreenstage|touchExtra screenlevel]]s, torepresented controlby theirpink M&M.<refspots, name="IGN"/>can Thebe sensitivityunlocked ofby thefinding touchhidden screen and thekeys in-game audioother can be adjusted in the menulevels.<ref name="nintendojo"/>{{sfn|Destination Software|2007|p=57}}
 
The [[player character]] is one of five different-colored [[M&M's]] (Red, Yellow, Blue, Green, or Orange), which vary in speed and power.<ref name="nintendojo"/>{{sfn|Destination Software|2007|p=6}} The controls are the same regardless of which color is chosen: the M&M constantly moves vertically and bounces off objects, eliminating any [[crystal]]s that match its color and freeing the M&M's trapped inside by Mr. Runch.<ref name="IGN"/><ref name="nintendojo"/><ref name="gamezone"/> The color of the player's M&M can be changed by bumping into color pots or blocks, which can be hidden,<ref name="nintendojo"/> especially in later levels. In both the [[Game Boy Advance]] and [[Nintendo DS]] versions of the game, the player uses the console's [[D-pad]] to move left and right, with the latter allowing the player to also use the [[Touchscreen|touch screen]] to control their M&M's horizontal movement.<ref name="IGN"/> Pressing the A or R button speeds up movements, while pressing the B or L button slows it down.{{sfn|Destination Software|2007|p=10}} The sensitivity of both the touch screen and the in-game audio can be adjusted in the menu.<ref name="nintendojo"/>{{sfn|Destination Software|2007|p=5}}
To complete each level, the player must reach the exit door,<ref name="IGN"/> which must first be opened by knocking out every crystal.<ref name="gamezone"/> The player can collect [[power-up]]s with positive or negative effects, such as increasing or decreasing the speed of their M&M or temporarily reversing its controls. Skull tiles must be avoided,<ref name="IGN"/> as bumping into one causes the player to instantly lose a [[Life (video games)|life]]. The player begins the game with a set number of lives and continues, and once all of them have been used, each loss results in a [[game over]], after which the game can be resumed with only one life. [[Life (video games)#Extra lives|Extra lives]] can be earned by collecting a large number of points.<ref name="nintendojo"/>
 
To complete each level, the player must reach the exit door,<ref name="IGN"/> which must first be opened by knocking out every crystal.<ref name="gamezone"/> The player can collect [[power-up]]s with positive or negative effects, such as increasing or decreasing the speed of their M&M or temporarily reversing its controls. Skull tilesblocks must be avoided,<ref name="IGN"/> as bumping into one causes the player to instantly lose a [[Life (video games)|life]].{{sfn|Destination Software|2007|p=8}} The player begins the game with a set number of lives and continues, and once all of them have been used, each loss results in a [[game over]], after which the game can be resumed with only one life. [[Life (video games)#Extra lives|Extra lives]] can be earned by collecting a large number of points.<ref name="nintendojo"/>
Each level features a [[Time limit|timer]],<ref name="IGN"/> and if the player does not complete the level in time, a dot begins pursuing their M&M in an attempt to destroy it, which results in the loss of a life.<ref name="gamezone"/> Occasionally, a level ends with a battle against a large [[Boss (video games)|boss]] that must be defeated.<ref name="IGN"/><ref name="nintendojo"/> Bosses can only be damaged by colliding with one of its physical aspects, such as an [[anglerfish]]'s lure, while it matches the color of the player's M&M.<ref name="IGN"/>
 
Each level features a [[Time limit|timer]],<ref name="IGN"/> and if the player does not complete the level in time, a dotbouncing skull begins pursuing their M&M in an attempt to destroy it, which results in the loss of a life.<ref name="gamezone"/>{{sfn|Destination Software|2007|p=8}} Occasionally, a level ends with a battle against a large [[Boss (video games)|boss]] that must be defeated.<ref name="IGN"/><ref name="nintendojo"/> Bosses can only be damaged by colliding with one of its physical aspects, such as an [[anglerfish]]'s lure, while it matches the color of the player's M&M.<ref name="IGN"/>
In addition to the single-player campaign, there is a [[Multiplayer video game#Local multiplayer|local multiplayer]] game mode in which two players compete to break more crystals in various stages. This mode requires each player to have their own copy of the game.<ref name="IGN"/><ref name="nintendojo"/> ''M&M's Break' Em'' provides three [[Saved game|save file]]s and preserves the player's progress via an [[autosave]] feature.<ref name="IGN"/>
 
In addition to the single-player campaign, there is a [[Multiplayer video game#Local multiplayer|local multiplayer]] game mode in which two players compete to break more crystals in varioustwo stages.{{sfn|Destination Software|2007|pp=10–11}} This mode requires each player to have their own copy of the game.<ref name="IGN"/><ref name="nintendojo"/> ''M&M's Break' Em'' provides three [[Saved game|save file]]s and preserves the player's progress via an [[autosave]] feature.<ref name="IGN"/>
 
==Plot==