M&M's Break' Em: Difference between revisions

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On the video game [[Review aggregator|review aggregation]] website [[GameRankings]], ''M&M's Break' Em'' received a 56% ranking based on four critic reviews.<ref name="gamerankings"/> Reception toward the gameplay was mixed. ''[[IGN]]''{{'}}s Chris Adams wrote that the gameplay "is still a nice blend of casual controls and deeper gameplay mechanics", and complimented the inclusion of boss battles as being "pretty unique" for a puzzle game, despite noting repetition in the fights. However, Adams ultimately gave the game a "mediocre" rating, believing it to be inferior to its inspiration, ''Gem Smashers'', which he recommended purchasing instead.<ref name="IGN"/> Aaron Roberts of ''Nintendojo'' praised the "exciting gameplay and the familiar charm of the M&M's characters",<ref name="nintendojo"/> whereas Mike David of ''GameZone'' criticized the gameplay as being "too easy".<ref name="gamezone"/>
 
Critics were also divided on the game's visuals and audio. ''IGN'' offered a more negative response toward these topicssubjects, describing the art as "half-assed" and the [[Sprite (computer graphics)|sprite]]s as "ugly and poorly rendered", in addition to deeming the music and sound effects "barely noticeable". ''IGN'' further noted that every time an M&M is knocked out, it flies toward the screen and briefly obscures the player character, potentially causing the player to lose track of them.<ref name="IGN"/> ''GameZone'' also criticized the graphics and audio, stating that the former were "pretty poor to look at" and referring to the latter as "more of an afterthought than anything", as well as noting an absence of [[voice acting]] for the characters.<ref name="gamezone"/> Nintendojo also acknowledged the lack of voice work in the [[cutscene]]s, though wrote that "[t]he background music is quite appropriate and actually fairly enjoyable".
 
''IGN'' noted that aside from the player character being an M&M, an M&M character appearing on the right of the top screen, and a large image of candy appearing on the bottom screen, the game "has almost nothing to do with M&Ms candy". Moreover, ''IGN'' referred to the game's multiplayer mode as "not very creative" and criticized its requirement of multiple [[Nintendo Game Card|game cartridge]]s.<ref name="IGN"/> ''GameZone'' wrote that the game "has no redeeming qualities" and was "not much more {{sic|then}} a video-game commercial".<ref name="gamezone"/> ''Nintendojo'' criticized the continue system, believing it to be "[t]he only real flaw in the game" due to difficulty in obtaining lives. Both ''IGN'' and ''Nintendojo'' stated that the touch screen controls offered by the Nintendo DS version were less precise than the D-pad,<ref name="nintendojo"/> with the former believing that the bottom screen could have instead been used to expand the levels and avoid repetition.<ref name="IGN"/>