Virtual reality applications: Difference between revisions

Content deleted Content added
Virtual communities: two articles are main
Citation bot (talk | contribs)
Added bibcode. | Use this bot. Report bugs. | Suggested by Jay8g | #UCB_toolbar
Line 80:
VR is used to help learners develop skills without the real-world consequences of failing, especially useful in realms with life-or-death implications. The specific device used to provide the VR experience, whether it be through a mobile phone or desktop computer, does not appear to impact the educational benefits received by the learner.<ref name=":14">{{Cite journal|last1=Moro|first1=Christian|last2=Štromberga|first2=Zane|last3=Stirling|first3=Allan|date=2017-11-29|title=Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education|journal=Australasian Journal of Educational Technology|volume=33|issue=6|doi=10.14742/ajet.3840|issn=1449-5554|doi-access=free}}</ref>
 
In recent case studies, the VR training approach not only leads to better understandings, but also higher satisfaction amongst individuals. The number of errors can be reduced and the completion time for specific tasks can be shortened.<ref>{{cite journal |last1=Salah |first1=Bashir |last2=Abidi |first2=Mustufa |last3=Mian |first3=Syed |last4=Krid |first4=Mohammed |last5=Alkhalefah |first5=Hisham |last6=Abdo |first6=Ali |title=Virtual Reality-Based Engineering Education to Enhance Manufacturing Sustainability in Industry 4.0 |journal=Sustainability |date=11 March 2019 |volume=11 |issue=5 |page=1477 |doi=10.3390/su11051477 |doi-access=free |bibcode=2019Sust...11.1477S }}</ref>
 
An increasing number of companies rely on virtual reality when it comes to onboarding of employees.<ref>{{cite journal |last1=Fade |first1=Lorne |title=How Businesses Today Are Implementing Virtual And Augmented Reality |journal=Forbes |date=3 January 2019 |url=https://www.forbes.com/sites/theyec/2019/01/03/how-businesses-today-are-implementing-virtual-and-augmented-reality/?sh=793273a838e5 |access-date=20 November 2020}}</ref> VR onboarding is cheaper and more efficient compared to conventional training, as no demo equipment is required.<ref>{{cite web |agency=[[Deutsche Presse-Agentur]] |title=Lufthansa schult Flugbegleiter mit Datenbrillen und VR |url=https://www.wiwo.de/unternehmen/handel/virtual-reality-lufthansa-schult-flugbegleiter-mit-datenbrillen-und-vr/24173210.html |publisher=WirtschaftsWoche |date=2 April 2019 |access-date=19 November 2020 |language=de |trans-title=Lufthansa trains flight attendants with smart glasses and VR}}</ref>