{{short description|Reusable solution to a commonly occurring software problem}}
In [[software engineering]], a '''softwareSoftware design pattern''' refers to a reusable, proven solution to a specific, recurring problem typically focused on component-level design, though they can sometimes span multiple components. Design patterns address specific issues related to object creation, interaction, or behavior. <ref>{{cite book |last=Alexandrescu |first=Andrei |date= 2001 |title= Modern C++ Design: Generic Programming and Design Patterns Applied |publisher=Addison-Wesley |page=xviii |isbn=978-0-201-70431-0 }}</ref><ref name="O'Reilly Media">{{Cite book |title=Fundamentals of Software Architecture: An Engineering Approach |publisher=O'Reilly Media |year=2020 |isbn=978-1492043454}}</ref><ref name=":0">{{Cite book |title=Design Patterns: Elements of Reusable Object-Oriented Software |isbn=978-0201633610}}</ref><ref name=":1">{{Cite book |title=Patterns of Enterprise Application Architecture |isbn=978-0321127426}}</ref>