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== Architecture and urban design ==
One of the first recorded uses of virtual reality in [[architecture]] was in the late 1990s when the [[University of North Carolina]] virtually modeled Sitterman Hall, home of its computer science department.<ref name="eff">{{cite web|url=https://w2.eff.org/Misc/Publications/John_Perry_Barlow/HTML/being_in_nothingness.html|title=Being in Nothingness: Virtual Reality and the Pioneers of Cyberspace|last=Barlow|first=John Perry|date=1990|website=Electronic Frontiers Foundation|archive-url=https://web.archive.org/web/20160120060227/https://w2.eff.org/Misc/Publications/John_Perry_Barlow/HTML/being_in_nothingness.html|archive-date=2016-01-20}}</ref> Designers wore a headset and used a hand controller to simulate moving around a virtual space. With an [[Autodesk Revit]] model, they could "walk through" a schematic. VR enables architects to better understand the details of a project, such as the transition of materials, [[sightline]]s, or visual displays of wall stress, [[Wind engineering|wind loads]], [[Solar gain|solar heat gain]], or other engineering factors.<ref name=":3">{{Cite web|url=https://www.rejournals.com/a-virtual-revolution-how-vr-can-enhance-design,-for-architect-and-client-20190417|title=A virtual revolution: How VR can enhance design, for architect and client|work=RE Journals |date=17 April 2019}}</ref> By 2010, VR programs had been developed for urban regeneration, planning and transportation projects.<ref name=":4">Roudavski, S. (2010). [https://www.academia.edu/231381/Virtual_Environments_as_Situated_Techno-Social_Performances_Virtual_West_Cambridge_Case-Study Virtual Environments as Techno-Social Performances: Virtual West Cambridge Case-Study], in CAADRIA2010: New Frontiers, the 15th International Conference on Computer Aided Architectural Design Research in Asia, ed. by Bharat Dave, Andrew I-kang Li, Ning Gu and Hyoung-June Park, pp. 477–486</ref> Entire cities were simulated in VR.<ref>{{Cite web|url=https://www.digitalistmag.com/digital-economy/2016/11/18/virtual-reality-revolutionising-town-planning-04670711|title=How Virtual Reality Is Revolutionising Town Planning|website=www.digitalistmag.com|language=en-US|access-date=2019-08-30|archive-date=2022-08-10|archive-url=https://web.archive.org/web/20220810062849/https://www.digitalistmag.com/digital-economy/2016/11/18/virtual-reality-revolutionising-town-planning-04670711/|url-status=dead}}</ref>
== Industrial design ==
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[[File:Tokyo Game Show 2018 (TGS) (43889693865).jpg|thumb|A man plays a [[virtual reality]] video game at [[Tokyo Game Show]] 2018.]]
Early commercial [[virtual reality headset]]s were released for gaming during the early-mid 1990s. These included the [[Virtual Boy]], {{proper name|iGlasses}}, Cybermaxx and [[VFX1 Headgear]]. Since 2010, commercial headsets for VR gaming include the [[Oculus Rift]], [[HTC Vive]] and [[PlayStation VR]].<ref>{{cite web|url=http://data-reality.com/comparison-of-best-vr-headsets-morpheus-vs-rift-vs-vive/|title=Comparison of VR headsets: Project Morpheus vs. Oculus Rift vs. HTC Vive|website=Data Reality|date=14 August 2015 |archive-url=https://web.archive.org/web/20150820001906/http://data-reality.com/comparison-of-best-vr-headsets-morpheus-vs-rift-vs-vive/|archive-date=20 August 2015|access-date=15 August 2015 |last1=Rohr |first1=Fabian }}</ref> The [[Samsung Gear VR]] is an example of a phone-based device.<ref>{{cite web|url=https://news.samsung.com/global/gear-vr-how-samsung-makes-virtual-reality-a-reality|title=Gear VR: How Samsung makes Virtual Reality a Reality|website=news.samsung.com|language=en|access-date=2018-02-08}}</ref>
Other modern examples of VR for gaming include the [[Wii Remote]], the [[Kinect]], and the [[PlayStation Move]]/[[PlayStation Eye]], all of which track and send player motions to the game. Many devices complement VR with controllers or haptic feedback.<ref>{{cite web|url=https://www.cnbc.com/2017/08/31/star-wars-jedi-challenges-augmented-reality-game-launches-with-lenovo-mirage-headset.html|title=Lenovo, Disney launch 'Star Wars' Jedi augmented reality game that lets you use a real Lightsaber|last=Kharpal|first=Arjun|website=[[CNBC]]|date=31 August 2017}}</ref> VR-specific and VR versions of popular video games have been released.
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