Proxy pattern: Difference between revisions

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that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
 
===What problems can the Proxy design pattern solve? ===
Source:<ref>{{cite web|title=The Proxy design pattern - Problem, Solution, and Applicability|url=http://w3sdesign.com/?gr=s07&ugr=proble|website=w3sDesign.com|access-date=2017-08-12}}</ref>===
 
* The access to an object should be controlled.
* Additional functionality should be provided when accessing an object.