Computer mouse: Difference between revisions

Content deleted Content added
m task, replaced: journal=IFIP Conference on Human-Computer Interaction (INTERACT) → journal=IFIP Conference on Human-Computer Interaction
Early mice: Remove irrelevant information. This was a property of all "legacy" Dx-# and DIN connectors. Just because you COULD plug in a different device doesn't mean you should. It "not working" was expected. What WOULD be reasonable to note (if true) would be that a mouse DID work as a joystick.
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The earliest mass-market mice, such as the [[Apple mouse#Models|original Macintosh]], [[Amiga]], and [[Atari ST]] mice used a [[D-subminiature]] 9-pin connector to send the quadrature-encoded X and Y axis signals directly, plus one pin per mouse button. The mouse was a simple optomechanical device, and the decoding circuitry was all in the main computer.
 
The [[DE-9 connector]]s were designed to be electrically compatible with the [[joystick#Electronic games|joysticks]] popular on numerous 8-bit systems, such as the [[Commodore 64]] and the [[Atari 2600]]. Although the ports could be used for both purposes, the signals must be interpreted differently. As a result, plugging a mouse into a joystick port causes the "joystick" to continuously move in some direction, even if the mouse stays still, whereas plugging a joystick into a mouse port causes the "mouse" to only be able to move a single pixel in each direction.
 
=== Serial interface and protocol ===