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== Social science and psychology ==
Virtual reality offers social scientists and psychologists a cost-effective tool to study and replicate interactions in a controlled environment. It allows an individual to embody an avatar. "Embodying" another being presents a different experience from simply imagining that you are someone else.<ref name="Groom 2009">{{Cite journal|last1=Groom|first1=Victoria|last2=Bailenson|first2=Jeremy N.|last3=Nass|first3=Clifford|s2cid=15300623|date=2009-07-01|title=The influence of racial embodiment on racial bias in immersive virtual environments|journal=Social Influence|volume=4|issue=3|pages=231–248|doi=10.1080/15534510802643750|issn=1553-4510}}</ref> Researchers have used [[Immersion (virtual reality)|immersion]] to investigate how digital stimuli can alter human perception, emotion and physiological states, and how can change [[Transformed social interaction|social interactions]], in addition to studying how digital interaction can enact social change in the physical world.
=== Altering perception, emotion and physiological states ===
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