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* [[Automatic parallelization]]<ref>Leung, Alan, Ondřej Lhoták, and Ghulam Lashari. "[https://cormack.uwaterloo.ca/~olhotak/pubs/pppj09.pdf Automatic parallelization for graphics processing units]." Proceedings of the 7th International Conference on Principles and Practice of Programming in Java. ACM, 2009.</ref><ref>Henriksen, Troels, Martin Elsman, and Cosmin E. Oancea. "[https://futhark-lang.org/publications/fhpc14.pdf Size slicing: a hybrid approach to size inference in futhark]." Proceedings of the 3rd ACM SIGPLAN workshop on Functional high-performance computing. ACM, 2014.</ref><ref>{{Cite book |chapter-url=https://www.researchgate.net/publication/221235428 |doi=10.1145/1375527.1375562|chapter=A compiler framework for optimization of affine loop nests for gpgpus |title=Proceedings of the 22nd annual international conference on Supercomputing - ICS '08 |year=2008 |last1=Baskaran |first1=Muthu Manikandan |last2=Bondhugula |first2=Uday |last3=Krishnamoorthy |first3=Sriram |last4=Ramanujam |first4=J. |last5=Rountev |first5=Atanas |last6=Sadayappan |first6=P. |page=225 |isbn=9781605581583 |s2cid=6137960 }}</ref>
* [[Computational physics|Physical based simulation]] and [[physics engine]]s<ref name="Joselli">{{cite book | chapter-url=https://dl.acm.org/doi/10.1145/1401843.1401871 | doi=10.1145/1401843.1401871 | chapter=A new physics engine with automatic process distribution between CPU-GPU | title=Proceedings of the 2008 ACM SIGGRAPH symposium on Video games | date=2008 | last1=Joselli | first1=Mark | last2=Clua | first2=Esteban | last3=Montenegro | first3=Anselmo | last4=Conci | first4=Aura | last5=Pagliosa | first5=Paulo | pages=149–156 | isbn=978-1-60558-173-6 }}</ref> (usually based on [[Newtonian physics]] models)
** [[Conway's Game of Life]], [[cloth simulation]], fluid [[incompressible flow]] by solution of [[Euler equations (fluid dynamics)]]<ref>{{cite web|url=https://developer.nvidia.com/gpugems/gpugems3/part-v-physics-simulation/chapter-30-real-time-simulation-and-rendering-3d-fluids|title=K. Crane, I. Llamas, S. Tariq, 2008. Real-Time Simulation and Rendering of 3D Fluids. In Nvidia: GPU Gems 3, Chapter 30.}}</ref> or [[Navier–Stokes equations]]<ref>{{cite web|url=http://developer.nvidia.com/GPUGems/gpugems_ch38.html|title=M. Harris, 2004. Fast Fluid Dynamics Simulation on the GPU. In Nvidia: GPU Gems, Chapter 38.|work=NVIDIA Developer |url-status=live|archive-url=https://web.archive.org/web/20171007170306/https://developer.nvidia.com/GPUGems/gpugems_ch38.html|archive-date=7 October 2017|df=dmy-all}}</ref>
* [[Statistical physics]]
** [[Ising model]]<ref>{{cite journal | arxiv=1007.3726 | doi=10.1016/j.cpc.2010.05.005 | title=Multi-GPU accelerated multi-spin Monte Carlo simulations of the 2D Ising model | year=2010 | last1=Block | first1=Benjamin | last2=Virnau | first2=Peter | last3=Preis | first3=Tobias | journal=Computer Physics Communications | volume=181 | issue=9 | pages=1549–1556 | bibcode=2010CoPhC.181.1549B | s2cid=14828005 }}</ref>
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