VVVVVV: Difference between revisions

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Gameplay: Missing source, RS. Refill can handle later, fix sourcing first.
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Later areas introduce new mechanics such as moving floors or rooms which, upon touching one edge of the screen, [[wraparound (video games)|cause the player character to appear on the other side]].<ref name="indiegames-review" />
 
''VVVVVV'' contains eight main [[Level (video gaming)|levels]], including an intro level, four levels which can be accessed in a [[Nonlinear gameplay|non-linear sequence]], two intermission levels, and one final level, only seen outside Dimension VVVVVV (in a "polar dimension"). These are situated inside a large open world for the player to explore, spanning more than 400 individual rooms.<ref name="rps-review" /> Due to its high level of difficulty, the game world contains many checkpoints, to which the player's character is reset upon death.<ref>https://www.nintendoworldreport.com/feature/28968/the-year-in-review-2011-james-d-plays-a-lot-of-ports-in-2011</ref>
 
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