Infinity Engine: Difference between revisions

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this lead paragraph may be the one thing that was written better in the old version, which was poorly sourced so I didn't dig any deeper than that
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'''Infinity Engine''' is a [[game engine]] thatwhich allows forthe creation of [[Isometric projection|isometric]] [[cRPG|cRPGsrole-playing video game]]s. It was createdoriginally developed by [[BiowareBioWare]] for thea prototype [[Real-time strategy|RTS]] game codenamed ''Battleground Infinity'', which laterwas ultimately re-engineered to becamebecome the first partinstallment of the [[Baldur's Gate]] (series)|''Baldur's Gate'' series]]. BiowareBioWare wasused usingit Infinityagain in itsthe nextsubsequent games,installments itof wasthe series, but also licensed bythe engine to [[Interplay Entertainment|Interplay]]'s [[Black Isle Studios]].
 
Since 2005 there is a open source version of the game engine, called GemRB, which is a multiplatform implementation of this engine.<ref>{{cite web|access-date=2016-10-14 |title=gemrb/gemrb |url=https://github.com/gemrb/gemrb |website=GitHub}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>