Virtual reality applications: Difference between revisions

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Added one of the main use cases of OSH training with VR which was missing. Also added a less known use-case used in VR military training (Military Equipment Assembly and Familiarization), with an example that was shown to save millions for US military.
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Military programs such as [[Battle command knowledge system|Battle Command Knowledge Systems]] (BCKS) and Advanced Soldier Sensor Information and Technology (ASSIST) were intended to assist the development of virtual technology.<ref name=":1" /> Described goals of the ASSIST initiative were to develop software and wearable sensors for soldiers to improve battlefield awareness and data collection.<ref>"Technology evaluations and performance metrics for soldier-worn sensors for assist" BA Weiss, C Schlenoff, M Shneier, A Virts - Performance Metrics for Intelligent Systems Workshop, 2006</ref> Researchers stated that these programs would allow the soldier to update their virtual environment as conditions change.<ref name=":1" /> Virtual Battlespace 3 (VBS3, successor to the earlier versions named VBS1 and VBS2) is a widely used military training solution adapted from a [[Commercial off-the-shelf|commercial off the shelf]] product.<ref>{{cite web |url=https://bisimulations.com/products/virtual-battlespace|title=Bohemia Interactive Simulations|website=bisimulations.com|access-date=2018-08-22}}</ref> Live, Virtual, Constructive – Integrated Architecture (LVC-IA) is a U.S. military technology that allows for multiple training systems to work together to create an integrated training environment. Reported primary uses of the LVC-IA were live training, virtual training, and constructive training. In 2014, the LVC-IA version 1.3 included VBS3.<ref>{{cite web|url=https://www.army.mil/standto/archive/2015/05/27/|title=STAND-TO!|website=www.army.mil|access-date=2018-08-22}}</ref>
 
Virtual reality military training programs have also been used in training [[United States Air Force|the U.S. Air Force]] with setting up and assembling expensive tactical military electronics like the TMQ-53. Tech. Sgt. Robert Thomas is quoted saying "A trainee can be immersed and familiarize him or herself without ever seeing the equipment and a member already certified can use it towards refresher training." <ref>{{cite web|url=https://www.af.mil/News/Article-Display/Article/1822830/1st-wxgs-virtual-training-brings-real-benefits|title=1st WXG’s virtual training brings real benefits|website=www.af.mil|access-date=2025-08-08}}</ref> According to SHIIFT Training, the provider of the VR training software, the U.S. Air Force saved over $2,500,000 in the first 6 months of deployment of the training. This was mainly due to saving on the logistical costs of flying airmen and instructors to a physical training facility for yearly refresher training. <ref>{{cite web|url=https://shiifttraining.com/projects/vr-military-training-virtual-reality|title=VR military training virtual reality|website=https://shiifttraining.com|access-date=2025-08-08}}</ref>
 
=== Mining industry training ===
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* Safely test potentially hazardous products, processes and safety concepts.<ref>{{Cite news|url=https://www.forconstructionpros.com/business/construction-safety/blog/21000365/can-virtual-reality-make-construction-safer|title=Can Virtual Reality Make Construction Safer?|work=For Construction Pros|access-date=2018-12-03|language=en}}</ref>{{better source needed|date=April 2019}}
* Identify cause-effect relationships following accidents on and involving products. This saves material, personnel, time and financial outlay associated with [[In situ|in-situ]] testing.<ref>{{cite web|url=https://commons.erau.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1077&context=aircon|title=Use of Virtual Environments for Simulation of Accident Investigation|last=Burgess|first=Scott|date=December 3, 2018}}</ref>{{better source needed|date=April 2019}}
* Safely practice complex physical processes that involve high-risk hazardous materials or equipment. Practicing these processes in VR builds muscle memory and knowledge to prepare workers for the real process.<ref>{{Cite news|url=https://shiifttraining.com/vr-training-for-complex-processes-procedures|title=Using VR Training for Complex Processes|work=SHIIFT Training|access-date=2025-08-08|language=en}}</ref>
 
== Social science and psychology ==