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''Virtopia'' was the first VR artwork to premiere at a film festival. Created by artist and researcher [[Jacquelyn Ford Morie]] with researcher [[Mike Goslin]], it debuted at the 1992 [[Florida Film Festival]]. A more developed version of the project appeared at the 1993 Florida Film Festival.<ref>Goslin, M and Morie, J F (1996) Virtopia: Emotional Experiences in Virtual Environments with Mike Goslin. Leonardo Journal, Vol 29, no. 2, 1996. MIT Press.</ref><ref>Reichhardt, Tony (1994) Virtual Worlds without End. American Way Magazine, 27 (22). November 1994</ref> Other artists to explore the early artistic potential of VR through the 1990s include [[Jeffrey Shaw]], [[Ulrike Gabriel]], [[Char Davies]], [[Maurice Benayoun]], [[Knowbotic Research]], [[Rebecca Allen (artist)|Rebecca Allen]] and [[Perry Hoberman]].<ref>{{Cite web|url=https://www.digitalartarchive.at/nc/home.html|title=Home - ADA | Archive of Digital Art|website=www.digitalartarchive.at|date=3 December 2023 }}</ref>
The first Canadian virtual reality film festival was the [[FIVARS Festival of International Virtual & Augmented Reality Stories]], founded in 2015 by [[Keram Malicki-Sánchez]].<ref>{{cite web|url=http://www.digitaljournal.com/a-and-e/entertainment/inside-canada-s-first-virtual-reality-film-festival/article/444210|title=Digital Journal: Inside Canada's first virtual-reality film festival|date=2015-09-18|access-date=5 November 2017}}</ref> In 2016, the first Polish VR program, ''The Abakanowicz Art Room'' was realized – it documented the art office of [[Magdalena Abakanowicz]], made by [[Jarosław Pijarowski]] and Paweł Komorowski.<ref name="Information about The Abakanowicz Art Room">{{cite web|url=http://www.kulturalna.warszawa.pl/wydarzenia,1,168854.html?locale=pl_PL&b=1|title=Information about The Abakanowicz Art Room|website=kulturalna.warszawa.pl|access-date=22 January 2017}}</ref> Some museums have begun making some of their content virtual reality accessible including the [[British Museum]]<ref>{{Cite web|url=https://mw2016.museumsandtheweb.com/paper/virtual-reality-at-the-british-museum-what-is-the-value-of-virtual-reality-environments-for-learning-by-children-and-young-people-schools-and-families/|title=Virtual reality at the British Museum: What is the value of virtual reality environments for learning by children and young people, schools, and families? | MW2016: Museums and the Web 2016|website=mw2016.museumsandtheweb.com}}</ref> and the [[Solomon R. Guggenheim Museum|Guggenheim]].<ref>{{cite web|url=https://www.guggenheim.org/blogs/checklist/extending-the-museum-experience-with-virtual-reality|title=Extending the Museum Experience with Virtual Reality|date=18 March 2016}}</ref>
Great Paintings VR<ref>{{Cite web|url=https://store.steampowered.com/app/1511090/Great_Paintings_VR/|title=Great Paintings VR on Steam|website=store.steampowered.com}}</ref> is a fully immersive virtual reality museum on [[Steam (service)|Steam]]. It provides more than 1000 famous paintings from different museums of all over the world.<ref>Cecotti, H. (2021) Great Paintings in Fully Immersive Virtual Reality, 7th International Conference of the Immersive Learning Research Network, pp. 1–8.</ref>
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Some researchers in [[intensive animal farming]] have explored the idea of placing virtual reality headsets on farm animals. Concepts have been proposed for both chickens and cattle.<ref>{{Cite web |last=Matthews |first=Dylan |date=2014-05-19 |title=The case for raising chickens in virtual reality |url=https://www.vox.com/2014/5/19/5729182/the-case-for-raising-chickens-in-virtual-reality |access-date=2025-08-09 |website=Vox |language=en-US}}</ref><ref name=":03">{{Cite news |date=2019-11-27 |title=Russian cows get VR headsets 'to reduce anxiety' |url=https://www.bbc.com/news/world-europe-50571010 |access-date=2025-08-09 |language=en-GB}}</ref> Others have explored the idea of using virtual reality with humans to kill animals or perform other slaughterhouse work remotely.<ref>{{Cite web |last=Mcdougal |first=Tony |date=2022-04-27 |title=How virtual reality can be used in poultry processing |url=https://www.poultryworld.net/the-industrymarkets/processing/how-virtual-reality-can-be-utilised-at-poultry-processing-plants/ |access-date=2025-08-09 |website=Poultry World |language=en-US}}</ref> Both uses are controversial
In 2019, a story over a Russian dairy farm testing VR on cows went viral, thought it is not fully clear if this occurred as shown in viral photos.<ref name=":
The concept has faced criticism from researchers, members of the general public, and [[animal rights]] and [[animal welfare]] groups. Many researchers are skeptical of the claimed benefits, the lack of scientific rigor or study details in previous attempts, and argue it may increase stress.<ref name=":111"
== Obstacles ==
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