Virtual reality applications: Difference between revisions

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''Virtopia'' was the first VR artwork to premiere at a film festival. Created by artist and researcher [[Jacquelyn Ford Morie]] with researcher [[Mike Goslin]], it debuted at the 1992 [[Florida Film Festival]]. A more developed version of the project appeared at the 1993 Florida Film Festival.<ref>Goslin, M and Morie, J F (1996) Virtopia: Emotional Experiences in Virtual Environments with Mike Goslin. Leonardo Journal, Vol 29, no. 2, 1996. MIT Press.</ref><ref>Reichhardt, Tony (1994) Virtual Worlds without End. American Way Magazine, 27 (22). November 1994</ref> Other artists to explore the early artistic potential of VR through the 1990s include [[Jeffrey Shaw]], [[Ulrike Gabriel]], [[Char Davies]], [[Maurice Benayoun]], [[Knowbotic Research]], [[Rebecca Allen (artist)|Rebecca Allen]] and [[Perry Hoberman]].<ref>{{Cite web|url=https://www.digitalartarchive.at/nc/home.html|title=Home - ADA &#124; Archive of Digital Art|website=www.digitalartarchive.at|date=3 December 2023 }}</ref>
 
The first Canadian virtual reality film festival was the [[FIVARS Festival of International Virtual & Augmented Reality Stories]], founded in 2015 by [[Keram Malicki-Sánchez]].<ref>{{cite web|url=http://www.digitaljournal.com/a-and-e/entertainment/inside-canada-s-first-virtual-reality-film-festival/article/444210|title=Digital Journal: Inside Canada's first virtual-reality film festival|date=2015-09-18|access-date=5 November 2017}}</ref> In 2016, the first Polish VR program, ''The Abakanowicz Art Room'' was realized – it documented the art office of [[Magdalena Abakanowicz]], made by [[Jarosław Pijarowski]] and Paweł Komorowski.<ref name="Information about The Abakanowicz Art Room">{{cite web|url=http://www.kulturalna.warszawa.pl/wydarzenia,1,168854.html?locale=pl_PL&b=1|title=Information about The Abakanowicz Art Room|website=kulturalna.warszawa.pl|access-date=22 January 2017}}</ref> Some museums have begun making some of their content virtual reality accessible including the [[British Museum]]<ref>{{Cite web|url=https://mw2016.museumsandtheweb.com/paper/virtual-reality-at-the-british-museum-what-is-the-value-of-virtual-reality-environments-for-learning-by-children-and-young-people-schools-and-families/|title=Virtual reality at the British Museum: What is the value of virtual reality environments for learning by children and young people, schools, and families? &#124; MW2016: Museums and the Web 2016|website=mw2016.museumsandtheweb.com}}</ref> and the [[Solomon R. Guggenheim Museum|Guggenheim]].<ref>{{cite web|url=https://www.guggenheim.org/blogs/checklist/extending-the-museum-experience-with-virtual-reality|title=Extending the Museum Experience with Virtual Reality|date=18 March 2016}}</ref>
 
Great Paintings VR<ref>{{Cite web|url=https://store.steampowered.com/app/1511090/Great_Paintings_VR/|title=Great Paintings VR on Steam|website=store.steampowered.com}}</ref> is a fully immersive virtual reality museum on [[Steam (service)|Steam]]. It provides more than 1000 famous paintings from different museums of all over the world.<ref>Cecotti, H. (2021) Great Paintings in Fully Immersive Virtual Reality, 7th International Conference of the Immersive Learning Research Network, pp. 1–8.</ref>
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Some researchers in [[intensive animal farming]] have explored the idea of placing virtual reality headsets on farm animals. Concepts have been proposed for both chickens and cattle.<ref>{{Cite web |last=Matthews |first=Dylan |date=2014-05-19 |title=The case for raising chickens in virtual reality |url=https://www.vox.com/2014/5/19/5729182/the-case-for-raising-chickens-in-virtual-reality |access-date=2025-08-09 |website=Vox |language=en-US}}</ref><ref name=":03">{{Cite news |date=2019-11-27 |title=Russian cows get VR headsets 'to reduce anxiety' |url=https://www.bbc.com/news/world-europe-50571010 |access-date=2025-08-09 |language=en-GB}}</ref> Others have explored the idea of using virtual reality with humans to kill animals or perform other slaughterhouse work remotely.<ref>{{Cite web |last=Mcdougal |first=Tony |date=2022-04-27 |title=How virtual reality can be used in poultry processing |url=https://www.poultryworld.net/the-industrymarkets/processing/how-virtual-reality-can-be-utilised-at-poultry-processing-plants/ |access-date=2025-08-09 |website=Poultry World |language=en-US}}</ref> Both uses are controversial
 
In 2019, a story over a Russian dairy farm testing VR on cows went viral, thought it is not fully clear if this occurred as shown in viral photos.<ref name=":2728">{{Cite web |last=Vincent |first=James |date=2019-11-26 |title=Someone is putting VR headsets on cows, and we want to know why |url=https://www.theverge.com/tldr/2019/11/26/20983717/vr-virtual-reality-headsets-cows-russia-vr-trial |access-date=2025-08-09 |website=The Verge |language=en-US}}</ref> The reported aim was to decrease [[Stress (biology)|stress]] by showing images of pasture in the VR googles. They claimed milk yields increased. Many researchers in the area are skeptical of ther claims. They noted that the pressure from googles themselves would likely increase stress. Cattle vision optics are different to humans, making headsets unlikely to work without modification. They also argued that many of the cows had never seen pasture making it unlikely for them to have an emotional response to the visual alone without the other sensory input.<ref name=":110111">{{Cite web |last=Maiberg |first=Emanuel |date=2022-01-21 |title=Is This a Happy Cow? |url=https://www.vice.com/en/article/is-this-a-happy-cow/ |access-date=2025-08-09 |website=VICE |language=en-US}}</ref>
 
The concept has faced criticism from researchers, members of the general public, and [[animal rights]] and [[animal welfare]] groups. Many researchers are skeptical of the claimed benefits, the lack of scientific rigor or study details in previous attempts, and argue it may increase stress.<ref name=":111">{{Cite web |last=Maiberg |first=Emanuel |date=2022-01-21 |title=Is This a Happy Cow? |url=https://www.vice.com/en/article/is-this-a-happy-cow/ |access-date=2025-08-09 |website=VICE |language=en-US}}</ref> Members of the public on social media alongside groups such as [[World Animal Protection|world animal protection]] have compared the practice to [[The Matrix|the matrix]], with some satirically calling it "the Mootrix".<ref name=":28">{{Cite web |last=Vincent |first=James |date=2019-11-26 |title=Someone is putting VR headsets on cows, and we want to know why |url=https://www.theverge.com/tldr/2019/11/26/20983717/vr-virtual-reality-headsets-cows-russia-vr-trial |access-date=2025-08-09 |website=The Verge |language=en-US}}</ref><ref>{{Cite web |last=Evans |first=Annie |date=2022-07-01 |title=Is technology really the ethical answer to farm animal welfare? |url=https://www.worldanimalprotection.org.uk/latest/blogs/technology-in-farming/ |access-date=2025-08-09 |website=World Animal Protection |language=en-GB}}</ref> [[Mercy for Animals]] has criticized the potential uses of VR in slaughterhouses. They said it would "turn butchering animals into a kind of gruesome video game" and that it wouldn't make conditions any better for farm animals.<ref>{{Cite web |last=Duarte |first=Gabriel |date=2022-05-13 |title=VR Technology Could Enable People to Butcher Animals from Home |url=https://mercyforanimals.org/blog/vr-technology/ |access-date=2025-08-09 |website=Mercy For Animals |language=en-US}}</ref>
 
== Obstacles ==