Infinity Engine: Difference between revisions

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==Characteristics==
 
The Infinity Engine was conceived by BioWare as the foundation for the [[real-time strategy game]], then-titled ''Battleground Infinity'', which eventually evolved into the first [[Baldur's Gate]], a [[cRPG]].<ref name=Inf0/>
Infinity Engine was conceived by [[BioWare]] as a base of their complex [[Game demo|demo]] called then ''Battleground Infinity'', which later in its final form became a game [[Baldur's Gate]].<ref name=Inf0>{{cite web|access-date=2025-08-03 |language=en |title=Infinity Engine |url=http://www.moddb.com/engines/infinity-engine}}<!-- auto-translated from Polish by Module:CS1 translator --></ref> The graphical engine is an [[API]] written in [[OpenGL]].<ref name=Inf0/> and was created specially for [[cRPG]] games - in truth, it is based on isometrics pre-rendered graphics [[2D computer graphics|2D]] and both [[Personal computer|PCs]] and [[NPC|NPCs]] use [[Sprite (computer graphics)|sprites]].<ref name=Inf0/><ref name=Inf1>{{cite web|access-date=2025-08-03 |language=en |title=Infinity Engine |url=https://www.giantbomb.com/infinity-engine/3015-495/}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
 
The graphical engine uses an [[API]] implemented in [[OpenGL]]<ref name=Inf0/>, and was specifically designed for computer role-playing games. It relies on isometric, pre-rendered [[2D computer graphics|2D]] graphics, with both PCs and NPCs represented by sprites.<ref name=Inf0/><ref name=Inf1/>
In December 2002, after publishing a game [[Baldur's Gate 2]], [[Ray Muzyka]] decided that there would be a [[patch (computing)|patch]] published for games of BioWare, so the Infinity Engine could work in resolutions bigger than 800 x 600 pixels.<ref>{{cite web|access-date=2025-08-03 |date=2002-12-13 |language=it |title=Bioware, una patch alta risoluzione per i suoi RPG |url=http://multiplayer.it/notizie/bioware-una-patch-alta-risoluzione-per-i-suoi-rpg.html |website = multiplayer.it |author= The Editors (La Redaccione)}}<!-- auto-translated from Polish by Module:CS1 translator --></ref> The last computer game using Infinity Engine was [[Icewind Dale 2]] from 2002;<ref>{{cite web|access-date=2025-08-03 |date=2002-09-06 |language=en |title=Icewind Dale II Review |url=https://www.gamespot.com/reviews/icewind-dale-ii-review/1900-2879594/ |website = Gamespot.com |author = Greg Kasavin}}<!-- auto-translated from Polish by Module:CS1 translator --></ref> it was not until 2016, after 17 years since publication of the original game, it was developed a [[Expansion pack|expansion]] [[Siege of Dragonspear]] for [[Baldur's Gate]] using the same graphical engine.<ref>{{cite web|access-date=2025-08-03 |date=2016-04-14 |language=en |title=Baldur's Gate: Enhanced Edition Review |url=https://www.gamespot.com/reviews/baldurs-gate-siege-of-dragonspear/1900-6416408/ |website=Gamspot.com |author = Brett Todd}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
 
In December 2002, afterfollowing publishingthe arelease gameof ''[[Baldur's Gate 2II]]'', [[Ray Muzyka]] decided that there would beannounced a [[patchhigh-resolution (computing)|patch]] published for BioWare's games of BioWare,that soenabled the Infinity Engine couldto work insupport resolutions biggerhigher than 800 x 600800×600 pixels.<ref>{{cite web|access-date=2025-08-03 |date=2002-12-13 |language=it |title=Bioware, una patch alta risoluzione per i suoi RPG |url=http://multiplayer.it/notizie/bioware-una-patch-alta-risoluzione-per-i-suoi-rpg.html |website = multiplayer.it |author= The Editors (La Redaccione)}}<!-- auto-translated from Polish by Module:CS1 translator --></ref> The last original computer game usingto use the Infinity Engine was [[''Icewind Dale 2]]II'', fromreleased in 2002;.<ref>{{cite web|access-date=2025-08-03 |date=2002-09-06 |language=en |title=Icewind Dale II Review |url=https://www.gamespot.com/reviews/icewind-dale-ii-review/1900-2879594/ |website = Gamespot.com |author = Greg Kasavin}}<!-- auto-translated from Polish by Module:CS1 translator --></ref> itIt was not until 2016, after 172016—17 years since publication ofafter the original game,'s itdebut—that wasan developed a [[Expansion pack|expansion]], [[''Siege of Dragonspear]]'', was released for [[''Baldur's Gate]]'' using the same graphical engine.<ref>{{cite web|access-date=2025-08-03 |date=2016-04-14 |language=en |title=Baldur's Gate: Enhanced Edition Review |url=https://www.gamespot.com/reviews/baldurs-gate-siege-of-dragonspear/1900-6416408/ |website=GamspotGamespot.com |author = Brett Todd}}<!-- auto-translated from Polish by Module:CS1 translator --></ref>
The [[Aurora Engine]] is considered to be the "[[spiritual successor]]" of the Infinity Engine, and was utilized by BioWare to creat the 2002 ''[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]'' (and its expansions) in 2002.<ref>{{cite web|title=Aurora Engine|publisher=[[Giant Bomb]]|url=https://www.giantbomb.com/aurora-engine/3015-1468/|url-status=dead|archive-url=https://web.archive.org/web/20250504234921/https://www.giantbomb.com/aurora-engine/3015-1468/|archive-date=4 May 2025|access-date=29 July 2025|quote=The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.}}</ref><ref>{{cite web |last=Shields |first=Jo |title=The new night |url=http://www.hexus.net/content/item.php?item=411 |publisher=HEXUS.net |date=27 August 2002 |access-date=19 May 2009 |archive-date=24 September 2019 |archive-url=https://web.archive.org/web/20190924170819/https://www.hexus.net/gaming/reviews/pc/411-neverwinter-night-pc/ |url-status=live }}</ref> The Polish studio [[CD Projekt Red]] used the Aurora Engine to develop ''[[The Witcher (video game)|The Witcher]]'', the 2007 video game adaptation of the [[The Witcher|Polish fantasy novel series]], although the [[Rendering (computer graphics)|rendering module]] was rewritten from scratch.<ref>{{Cite web |last1=Bayer |first1=Thilo |last2=Reuther |first2=Philipp |date=2022-10-27 |title=15 Jahre The Witcher 1: CD Projekt Reds erster Streich im Retro-Rückblick [Hinweis] |url=https://www.pcgameshardware.de/The-Witcher-Spiel-38484/Specials/Rueckblick-15-Jahre-1406048/ |access-date=2022-12-30 |website=PC Games Hardware |language=de |archive-date=30 December 2022 |archive-url=https://web.archive.org/web/20221230223935/https://www.pcgameshardware.de/The-Witcher-Spiel-38484/Specials/Rueckblick-15-Jahre-1406048/ |url-status=live }}</ref>
 
The [[Aurora Engine]] is consideredregarded to beas the "[[spiritual successor]]" ofto the Infinity Engine,. andBioWare waswould utilizeduse by BioWareit to creat the 2002create ''[[Neverwinter Nights'' (2002 video game)|Neverwinter Nights]]'' (and its expansions) in 2002.<ref>{{cite web|title=Aurora Engine|publisher=[[Giant Bomb]]|url=https://www.giantbomb.com/aurora-engine/3015-1468/|url-status=dead|archive-url=https://web.archive.org/web/20250504234921/https://www.giantbomb.com/aurora-engine/3015-1468/|archive-date=4 May 2025|access-date=29 July 2025|quote=The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.}}</ref><ref>{{cite web |last=Shields |first=Jo |title=The new night |url=http://www.hexus.net/content/item.php?item=411 |publisher=HEXUS.net |date=27 August 2002 |access-date=19 May 2009 |archive-date=24 September 2019 |archive-url=https://web.archive.org/web/20190924170819/https://www.hexus.net/gaming/reviews/pc/411-neverwinter-night-pc/ |url-status=live }}</ref> The Polish studio [[CD Projekt Red]] usedalso employed the Aurora Engine to develop ''[[The Witcher (video game)|The Witcher]]'', the 2007 video game adaptation of the [[The Witcher|Polish fantasy novel series]] by Andrzej Sapkowski, although the [[Rendering (computer graphics)|rendering module]] was rewritten from scratch.<ref>{{Cite web |last1=Bayer |first1=Thilo |last2=Reuther |first2=Philipp |date=2022-10-27 |title=15 Jahre The Witcher 1: CD Projekt Reds erster Streich im Retro-Rückblick [Hinweis] |url=https://www.pcgameshardware.de/The-Witcher-Spiel-38484/Specials/Rueckblick-15-Jahre-1406048/ |access-date=2022-12-30 |website=PC Games Hardware |language=de |archive-date=30 December 2022 |archive-url=https://web.archive.org/web/20221230223935/https://www.pcgameshardware.de/The-Witcher-Spiel-38484/Specials/Rueckblick-15-Jahre-1406048/ |url-status=live }}</ref>
 
== List of games using Infinity Engine ==