Open Dynamics Engine: Difference between revisions

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The '''Open Dynamics Engine (ODE)''' is a [[physics engine]]. Its two main components are a [[rigid body dynamics]] simulation engine and a [[collision detection]] engine. It is [[free software]] licensed both under the [[BSD license]] and the [[LGPL]].
 
ODE was started in 2001 and has already been used in many applications and games, such as [[BloodRayne 2]], [[Call of Juarez]] and [[S.T.A.L.K.E.R]]. Also it using [[GLScene]] free engine for game creating.
 
== Purpose ==