Boxing (computer programming): Difference between revisions

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'''Boxing''' is a way to wrap [[object (computer science)|object]]s with [[primitive type]]s over [[object type]]s so that they can be used like objects. Examples are [[Integer]] class for integer type in [[Java programming language|Java]]. Some languages require programmers to do boxing manually, while some support '''autoboxing'''/'''unboxing'''.
 
[[Category:Data types]]