Projective texture mapping: Difference between revisions

Content deleted Content added
small grammar corrections
m divbox -> ambox
Line 3:
Projective texture mapping is essentially a special [[Matrix (mathematics)|matrix]] [[Coordinate system#Transformations|transformation]] which is performed per-vertex and then linearly interpolated as standard texture mapping.
 
{{divbox|yellowambox|text='''Highly technical reading|'''<br/>The following content assumes the reader is confident with real time [[3d computer graphics]] and related technologies such as the involved processing in [[graphics processing unit]]s, with a basic mathematical background. Knowledge of the [[OpenGL]] API is encouraged, although not required.}}
 
== Fixed function pipeline approach ==