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In 1979 he moved again, to [[Sperry Corporation|Sperry Gyroscope]] in [[Bristol]], where he joined its micro-processor applications group. There he found himself using [[Zilog Z80]] and [[Intel 8088]] [[machine code]] language for small applications of a classified nature for the [[Ministry of Defence (United Kingdom)|Ministry of Defence]]. The Bristol factory was closed in 1981 but by then Malcolm had received a ZX81 from his wife, Linda, for his thirty-seventh birthday in April 1981. Malcolm developed ''3D Monster Maze'' to test what the computer was capable of, and completed it by November. <ref>{{cite journal| url=http://www.crashonline.org.uk/05/newgen.htm| author=''CRASH'' staff| title=''New Generation'' Ingredients of a winning team| journal=[[CRASH (magazine)|CRASH]] | issue=[http://www.crashonline.org.uk/05/index.htm 5]| year=1984-06}} An article about ''New Generation Software'', the firm that was started with the ''3D Monster Maze'' development.</ref>
At a classical guitar club in Bristol in 1981 Evans met [[John K. Greye]] and together they set up [[J. K. Greye Software]]. They produced several computer games for the Sinclair ZX81 [[home computer]]. In the spring of 1982, Greye and Evans split up and Evans founded his own company, [[New Generation Software]], which continued to produce games for the ZX Spectrum and pioneer the 3D gaming industry. <ref>{{cite journal | title=Hit Squad — Not just a load of old rubbish| journal=Sinclair User| year=1984-09| author=Chris Bourne| issue=[http://www.sincuser.f9.co.uk/030/index.htm 30]| url=http://www.sincuser.f9.co.uk/030/htsquad.htm}} Featuring Malcolm Evans following the ''Trashman'' hit game.</ref>
== References ==
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