Real-time strategy: Difference between revisions

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[[Image:Total_annihilation_screenie_3.1415926.jpg|thumb|right|200px|''[[Total Annihilation]]'' (1997), Core base.]]
 
The more recent generations of RTS games usually have features which reduce the importance of fast mousework, enabling the player to focus more on overall strategy. For example, queuing allows the player to put in an order for multiple units at a single building instead of requiring the player to return to that building to order the next unit built whenever a unit ordered earlier is completed. The ability to set waypoints allows the player to give multiple movement commands to a unit at once. Most games also give each unit strenghsstrengths and weaknesses, discouraging players from easily defeating an opponent with simple "[[rush (computer gaming)|rush]]" tactics or "swarm" tactics in favour of more balanced armies.
 
Generally, most RTS games follow the same general pattern: