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'''Box modeling''' is a technique in [[3D modeling]] as an alternative to spline modeling where primitives are used in place of individual [[vertices]]. While a primary function of box modeling involves extruding and scaling what are known as '''faces''', another more prominent feature of this art style gives it a second, less rudimentary name of [[subdivision]] modeling. (See [[subdivision surfaces]])
[[Subdivision]] modeling is derived from the idea that as a work is progressed, should the artist want to make his work appear less sharp, or "blocky", each face would be divided up into smaller, more detailed faces.
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