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'''Computer graphics''' is the field of synthesising or augmenting imagery through digital means, for [[Computer-generated art|artistic]], [[computer-aided design|engineering]], [[video game|recreational]] or [[Information visualization|scientific]] purposes.
 
The first computer graphics were the output of text and numbers on electronic displays, though computer graphics today typically refers to creating images and not text. This field can be divided into two general areas: real-time rendering, and [[3D computer graphics|non real-time rendering]]. Development in computer graphics was first fueled by academic interests and government sponsorship. However, as real-world applications of computer graphics(CG) in broadcast television and movies proved a viable alternative to more traditional special effects and animation techniques, commercial parties have increasingly funded advances in the field.
 
The first feature [[film]] to use computer graphics was ''[[Futureworld]]'' ([[1976]]) which included an [[animation]] of a human face and hand - produced by [[Ed Catmull]] and [[Fred Parke]] at the [[University of Utah]].
 
Some major advances in computer graphics have been: