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TBS games come in two flavors, depending on whether inside a turn players play simultaneously or take their (mini-)turns. The former games fall into the simultaneously-executed TBS games, with ''[[Diplomacy (game)|Diplomacy]]'' a notable example. The latter games fall into player-alternated TBS games, and are subsequently subdivided into (a) ranked, (b) round-robin start, and (c) random, the difference being the order under which players start within a turn, (a) the first player being the same every time, (b) the first player selection policy is round-robin, and (c) the first player is randomly selected.
Almost all non-computer strategy games are turn-based; however, the ''[[personal computer game]]'' market trends incline more towards "[[real-time strategy]]" games. Another interesting market trend is the rise of Indie TBS games (games produced by small groups, independent or slightly affiliated with the computer games industry), which normally extend or refine one or another already existing TBS strategy games. Amongst others, two good examples are *[http://www.ageofcastles.com/ Age of Castles] and *[http://www.suntasticsoftware.com/leaderz.html Leaderz ].
==War game==
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