Castlevania: Harmony of Dissonance: Difference between revisions

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“[[HoD]]” presents a much more corridor-like structure, with most of the platforming occurring in the Clock Tower. This, naturally, leaves much more emphasis of the challenge on enemies.
 
Unfortunately or fortunately, depending on the viewpoint, “[[HoD]]” has very little in terms of secret rooms and breakable walls, which is somewhat of an oddity, seeing how “[[CotM]]”the previous games of similar nature contained so many of them.
 
The game also uses a phenomenon, as later explained by Death, to increase the game-time. “[[HoD]]” presents the idea of the Castle having two spirits; one Chaotic and spiritual, and one that is Earthly and more natural.
Juste can only access all areas of the Castle by traversing through multi-dimensional portals to enter the Chaotic Castle’s realm, and open up previously inaccessible places in the Earthly realm in that dimension.