Small matter of programming: Difference between revisions

Content deleted Content added
SmackBot (talk | contribs)
m Date maintenance tags and general fixes
phrase seems like a slander against the writer, and is thoroughly unrelated to the material ofthe article.
Line 1:
'''Small Matter of Programming''' ('''SMOP''') or '''Simple Matter of Programming''' was among the "games" described in an article written as paralleling the ''[[pseudonymGames People Play (book)|Games People Play]]ously'' identified by Dr. [[Eric Berne]] in the field of self-help psychology.<ref> {{Citation | last = Shedley | first = Ethan I. | title = [[Big System Games]] | magazine = [[Datamation]] | volume = 17 | issue = 7 | pages = 22–25 | publisher = Technical Publishing Company, 1301 South Grove Ave., Barrington, Illinois 60010 | date = April 1, 1971 }}</ref> as paralleling the ''[[Games People Play (book)|Games People Play]]'' identified by Dr. [[Eric Berne]] in the field of self-help psychology. The game essentially consists of proposing seemingly simple adjustments to a design, and leaving to someone else the problem of fitting the unexpected consequences into the schedule.
 
When used in [[computer science]], a SMOP is the smallest unit of [[software engineering]] effort which can be allocated at the onset of a project. A SMOP has the curious property that its size increases exponentially as the project progresses. It is not uncommon for a SMOP to grow to man-decades. There is anecdotal evidence of SMOPs encompassing man-centuries{{Fact|date=December 2008}}.