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; [[Flat shading]]: A technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source.
; [[Gouraud shading]]: Invented by [[Henri Gouraud]] in 1971, a fast and resource-conscious vertex shading technique used to simulate smoothly shaded surfaces. Also referred to as "vertex shading."
; [[Texture mapping]]: A technique for simulating a large amount of surface detail by mapping images (textures) onto polygons.
; [[Phong shading]]: Invented by Wu Tong Phong, used to simulate specular highlights and smooth shaded surfaces.
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