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Uranographer (talk | contribs) =3D Computer Graphics= clairifed a few issues |
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; [[Flat shading]]: A technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source.
; [[Gouraud shading]]: Invented by [[Henri Gouraud]] in 1971, a fast and resource-conscious
by interpolating vertex colors across a polygon's surface.
; [[Texture mapping]]: A technique for simulating
; [[Phong shading]]: Invented by [[Bui Toc Phong]], a smooth shading technique that approximates curved-surface lighting by interpolating the vertex normals of a polygon across the surface; the lighting model includes glossy reflection with a controlable level of gloss.
; [[
; [[Raytracing]]: A method based on the physical principles of geometric optics that can simulate multiple reflections and transparency.
; [[Radiosity]]: a technique for [[global illumination]] that uses radiative transer theory to simulate indirect (reflected) illumination.
Several important topics in [[2D computer graphics|2D]] and [[3D computer graphics|3D]] graphics include:
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