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[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating specular reflection.]]
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==Examples==
===Mirrors===
[[Image:Mirror2.jpg|frame|right|Mirror with 100% reflection.]]
Mirrors are usually almost 100% reflective.
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===Metallic Reflection===
[[Image:Metallic balls.jpg|thumb|400px|right|The large sphere on the left is blue with its reflection marked as metallic. The large sphere on the right is the same color but does not have the metallic property selected.]]
Normal, (non metallic), objects reflect light and colors in the original color of the object being reflected.
Metallic objects reflect lights and colors altered by the color of the metallic object itself.
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===Blurry Reflection===
[[Image:Blurry reflection.jpg|thumb|400px|right|Mirror with 100% reflection.]]
Many materials are imperfect reflectors, where the reflections are blurred to various
degrees due to surface roughness that scatters the rays of the reflections.
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===Glossy Reflection===
[[Image:Glossy-spheres.jpg|thumb|400x|The sphere on the left has normal, metallic reflection. The sphere on the right has the same parameters, except that the reflection is marked as "glossy".]]
Fully glossy reflection, shows highlights from light sources, but does not show a cleat reflection from objects.
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==See also==
{{portal|Computer graphics|5-cell.gif}}
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* [[Wet floor effect]]
[[Category:Computer graphics]]
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